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Space
Quest 6 Roger Wilco in the Spinal Frontier |
| $9.95 |
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(DOS) (Jewel Case) (SPACEQ6PJ) |
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Sierra
Game
Ratings:
4 stars from Electronic
Entertainment
4 stars from CD-ROM Today
4/5 from
the Adventure Collective
In Space, No One Can Hear You
Clean
The funniest Space Quest ever - from the series that has
sold over one million copies!
Fight grime and battle evil adversaries with Roger Wilco,
janitor turned space adventurer, as he joins farces with video games, TV and
sci-fi movies, past and present - in the wildest Space Quest ever. From
far-flung planet Polysorbate 60 to the deep recesses of "inner space", getting
out of this one clean will take all the nerve and backbone Wilco can muster.
But this time Roger's got half a mind to do it, and where there's a Wilco,
there's a way!
Brimming with slapstick comedy and parody, it's the
most family-friendly Space Quest ever.
Who knew the human body would be so slimy? Explore almost
100 3-D rendered interior (and we do mean interior) scenes.
Spend countless hours in reckless abandon with the
completely new action-arcade spoof: STOOGE FIGHTER 3.
Scintillating SVGA 3-D graphics and super-sharp spaceship
shots (say that 3 times fast).
Author Bio: Scott Murphy, formerly of the hip comedy duo
"The Two Guys From Andromeda" does a stand-out solo job in this comic send-up
of outer and inner space adventure.

Requirements:
MS-DOS 5.0+, Win 3.1, 486/25+, 8 MB RAM, 5 MB on Hard Drive,
2X CD-ROM, SVGA. Supports (DOS): SoundBlaster & 100% compatibles, General
MIDI, Pro Audio. Supports (Windows): Windows compatible sound card.
DOS programs will not run on Windows Me or XP (you might
be able to get it to work in DOSBox under Windows XP but we won't support it or
guarantee that it will work for you).

Reviews:
CD-ROM Today, September 1995
"As usual, you play the stalwart Roger Wilco, a bumbling
space janitor who may have finally stumbled into a kind of trouble he'll never
get out of. In his latest space assignment aboard the SCS Deepship 86, he finds
himself getting injected into the bloodstream of the stunning Stellar Santiago
(one of many nods to classic sci-fi cinema strewn throughout the game). It
seems her brain has been taken over by the evil villain Sarpei, who's planning
to do a little prospecting in Stellar's cerebral cortex."
"Will you enjoy Space Quest 6: The Spinal Frontier? Well,
unless you're one of those hypersensitive Trek fanatics, the answer is a "yes".
Some players new to the series will reach the end of their patience quickly
with some of the more obscure puzzles. But, hey, if you don't like playing the
game, you can at least enjoy the satire."
Quandary Review by Gordon
Alpin
"Roger Wilco returns in this
latest episode from Sierra complete with bad puns and tongue-in-cheek
references to earlier Space Quest games and popular science fiction films and
TV shows. To name just the most obvious, Star Trek, Star Wars, Aliens, Indiana
Jones and even Asimov's Fantastic Voyage, all are parodied lovingly, if
unmercifully. Those of you who delight in identifying obscure references will
have a fun time with this game. For example, one character is Dr Hayden
Beleauxs -- how many will remember that Hayden Rourke played Dr Bellows in the
TV series I Dream Of Jeannie? On a similar note, the CD ROM version of the game
is narrated by Gary Owens whom some mature players may remember from the 1960s
comedy show Laugh-In."
"The puzzles themselves ranged from the ridiculously easy to
the deliberately obscure, but overall most of them were a lot of fun. I
particularly enjoyed the send up of the Windows environment in one sequence
where you could tinker with the system and actually beat it. Though, for me,
the most satisfying puzzle involved converting my Datacorder to a Homing
Beacon. Sure it may have been a poorly disguised old-fashioned copy protection
based on information found in the copy of Popular Janitronics, but it required
a process of elimination that held some challenge. On the downside, though, I
couldn't work out why the code needed to access the Holodeck program should
have been hidden in a database of species characteristics. Perhaps I simply
missed the clue."
"Overall, Space Quest 6 is a predictable but, nevertheless,
fairly enjoyable romp that provides lots of things for the adventurer to do and
many interesting and amusing references for the trivia buffs to track
down."'
Electronic Entertainment, October
1995
"Space Quest 6 is a huge technical leap forward from its
predecessors. For starters, Roger and all the other characters speak - no more
need-to-read text. Also, the game's Super VGA cut scenes and backgrounds are
pretty dazzling."
"Just the same, this sixth try is by far the best Space
Quest adventure to date. It stays true to the series' guiding principle of
wacky humor, while adding enhanced graphics and voice-overs, challenging game
play, and an amusing story. Now, if Roger could only get a date."
The Adventure
Collective
"Of course, what really stands out in the Space Quest series
is the humor. This game continues with that tradition in grand style.
Throughout the game you will see and hear spoofs on just about anything in the
pop, tech and sci-fi worlds. Everything from Star Trek, Star Wars, Alien to
poor old Mr. Gates' enterprise is a target. You can play this game through and
still miss a lot of the hidden jokes the designers put into this game."
"Space Quest 6 is simply the best Space Quest yet! Its
multimedia enhancements add immensely to the enjoyment of the game. The story
is intriguing and entertaining. You get to explore the inside of the human
body. How cool! Some of the puzzles are very inventive. Owens as the narrator
is hilarious and he has something to say about nearly every item in the game.
Even the most inane actions will usually be met with some comments from him.
The backgrounds are all nicely illustrated. Characters and themes from previous
Space Quest games make multiple cameo appearances during the game. The shuttle
cut scenes are stunningly rendered and a joy to watch."
"There is a part in the game which can cause your computer
to crash if you are playing on a fast computer. This occurs when you try to
leave sickbay for the first time. The reason this occurs is because the game is
originally designed for 486 systems. Pentium systems mess with the timing
function in the game and can cause it to crash. One fix is to download a
shareware program called TURBO which allowed you to slow down your computer to
get past this point. Once I got past this point I restored my computer to its
normal operating speed and was able to finish the game without any further
problems."
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