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ZOOM SimCopter
Sold Out (Win95) (Retail) (SIMCOPTPR)

Included in Electonic Arts Top Ten Pack

Maxis

Game

Ratings:

B+ from PC Games

Fly Missions in the Metropolis

Attention SimCopter pilot: You're cleared for rooftop landing in SimCity 2000, where the local temperature is a balmy 678 degrees. That's because there's a five-alarm fire in progress, not to mention rampant riots and SimCitizens running for their SimLives. So soar through 30 built-in cities in hyper-realistic 3-D and perform death-defying missions - from medevac rescues to aerial firefighting. Complete your heroics and receive your rewards: a snazzier copter, a tougher mission and more near-death experiences. Or import your own SimCity 2000 cities and stamp out skyrocketing crime and permanent gridlock. Over and out.

Get a 3-D, whirlybird's-eye-view of a SimCity 2000 city. Zoom down to see Sims waiting to be rescued from a shipwreck, or rioting in the streets, in realistic close-ups.

Tackle various missions in 30 pre-built cities: fight fires, collar criminals, chase down speeders, medevac injured Sims and more.

The skies get increasingly unfriendly: complete ten levels and soar to the Macropolis level for the ultimate challenge.

Import your own SimCity 2000 cities, and go above and beyond urban planning. Action-packed missions emerge from your cities' own characteristics.

Make life-or-death decisions on the fly. Juggle multiple missions by calling ahead for police, fire and ambulance support.

SimCity 2000 not required.

Requirements: Windows 95, Pentium 75MHz and above and 100% compatibles, 16MB RAM, hard disk with 15MB free space, quad speed CD-ROM drive, Microsoft mouse or 100% compatible, SVGA card (with 512K video RAM) which supports 640x480 (256 color) mode, supports X-compatible joysticks and all sound cards compatible with Windows 95.

Reviews:

PC Games, March 1997

"The flight controls are closer to an arcade flying game than a flight sim, but a good eye will help you get through tight spots. While simple exploration is fun, there are also missions. Your radio carries reports of disaster and mayhem, requiring the use of your megaphone, firing tear gas, dumping water, calling the cops, leading them with your searchlight, or transporting injured to the hospital. (They make horrible gurgling sounds en route.)"



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