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SimCity
3000 Value Pack |
| $19.95 |
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Includes Strategy Guide plus Soundtrack
CD (Win95/98/Me/XP) (Retail) (SIMC3PLPR) |
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Maxis
Game
Ratings:
4 stars from Computer Gaming
World
89% from PC
Gamer
The FamilyPC 100 (June/July 1999)
Get Ready for the Power Trip of a
Lifetime!
You're in charge of creating an entire city from the ground
up - and the sky's the limit. But your power doesn't stop at construction.
You'll manage everything from budgets to bulldozers, taxes to tornadoes - all
with more control than ever before.
New close-up zoom levels put your Sims under the
microscope
Real landmarks let you add a piece of Paris or a
measure of Manhattan
Trade resources with neighboring cities or swindle them
mercilessly
Import your favorite SimCity 1000 cities
Download the Building Architect Tool and design -
everything from Bauhaus to ranch house
Bonus: Value Pack included Prima Strategy Guide plus
Soundtrack CD

Requirements:
Windows 95/98/Me/XP, Pentium 166MHz or higher, 230MB
of free hard disk space, 32MB RAM, 4x CD-ROM drive or faster, mouse, keyboard,
2MB DirectDraw compatible video card, DirectX 6.0 compatible sound card.
Recommended: Pentium 233MHz or higher, 4MB DirectDraw
compatible video card, 8x CD-ROM drive or faster.
NOTE: There's been a lot of bewilderment about
whether SimCity 3000 utilizes 3D hardware acceleration. ... The bottom
line: For the best performance you need to select your 2D video card. (Computer
Gaming World, May 1999)

Reviews
Computer Gaming World, May
1999
"...somewhere in the design process the
street-level plans were tossed in the shredder. the SimCity 3000 that's
been released relies on the tried-and-true urban planning model of its
predecessors, resulting in a product that is more of an upgrade to SimCity
2000 than a radically new game. Whether that's worthy of jeers or cheers is
a matter of taste and expectations."
"You could argue that the changes from
SimCity 2000 to SimCity 3000 are superficial, but spending
in-depth game time with the new game reveals that the improvements are
significant. The graphic enhancements produce cities with more of a feeling of
life - a change that can only truly be appreciated by going back and playing
the older version. Suddenly you realize how much better this game looks and
feels, with its wider variety of buildings and with Sims going about their
lives on foot or bicycle, or on the roads and highways. A plethora of
animations bring the recreational and business aspects of your city to life,
all combining to create a dynamic vibrancy that makes its predecessor feel as
flat as two-day-old hot Pepsi."
"As mayor of your city, you'll have the
services of a staff of department heads, all with distinct backgrounds and
agendas. They will advise you on the pros and cons of the myriad decisions
you'll face, generally providing sound counsel. However, they can be
realistically parochial, delivering self-serving advice.
"The petitions that special-interest groups
will present are another entertaining and authentic touch. From senior citizens
and environmental groups to Shiners and bowling clubs, everybody wants
something from you. You'll find that the surest road to failure is trying to
please everyone. But if you don't please enough people, you city will start to
fail. Nobody said life at the top was easy.
"Such balancing acts are the heart and soul of
SimCity 3000. When you first start your city, you'll be strapped for
cash and can easily find yourself facing a negative cash flow. Raising taxes
seems like an easy way to get back in the black, but it can also cause citizens
and businesses to leave. Do you accept a lucrative contract to place a toxic
waste processing plant in your budding utopia? How about agreeing to take your
neighbor's garbage for extra moolah? Or will you take the high road...straight
to bankruptcy?"
- Appeal: SimCity fanatics who want the latest and
greatest; gamers looking for an open-ended, detailed software "toy."
- Pros: Great details and humorous touches; deeper
than it initially appears.
- Cons: Changes from SimCity 2000
evolutionary rather than revolutionary.
PC Gamer, May 1999
"And so, what we have with SimCity 3000 is a game
which, both on the surface and underneath, bears more than a passing
resemblance to its predecessor. It looks a lot better, of course - if the
luscious visuals were part of what drew you into SimCity 2000, you'll be
in seventh heaven here, with more varied and detailed buildings than ever
before. Plus, you'll be able to zoom in even closer - close enough to see
individual people and vehicles (the building graphics can get a little blocky
at maximum zoom, however). With dozens of real-life monuments - everything from
Big Ben to the Empire State Building - added to the mix, SimCity 3000
reaches a whole new level of visual splendor, but there's a price to pay for
all this beauty. Even on a fully loaded 450MHz gaming rig, the screen can be
slow to update when scrolling at full detail..."
"For the most part, the gameplay of this new SimCity is just
as fans will remember it - acting as a kind of omnipotent city manager, you
define residential, industrial, and commercial zones, build roads and
amenities, manage the budget and hope that your city is good enough to attract
taxpaying citizens. Of course, there's much more to it than that - everything
from maintaining an adequate water and power supply to running mass transit,
ensuring good fire, police, and school services, and now even managing the
city's garbage by creating eyesore landfill zones."

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