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SimCity 3000 |
| $29.95 |
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Includes Strategy Guide plus Soundtrack
CD (Win95/98) (Retail) (SIMC3PLPR) |
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Maxis
Game
Ratings:
4 stars from Computer Gaming World
89% from PC Gamer
The FamilyPC 100 (June/July 1999)
Get Ready for the Power Trip of a Lifetime!
You're in charge of creating an entire city from the ground up - and the
sky's the limit. But your power doesn't stop at construction. You'll manage
everything from budgets to bulldozers, taxes to tornadoes - all with more
control than ever before.
New
close-up zoom levels put your Sims under the microscope
Real
landmarks let you add a piece of Paris or a measure of Manhattan
Trade
resources with neighboring cities or swindle them mercilessly
Import
your favorite SimCity 1000 cities
Download
the Building Architect Tool and design - everything from Bauhaus to ranch house
Bonus:
Value Pack included Prima Strategy Guide plus Soundtrack CD

Requirements:
Windows 95 or Windows 98, Pentium 166MHz or higher, 230MB of free
hard disk space, 32MB RAM, 4x CD-ROM drive or faster, mouse, keyboard, 2MB
DirectDraw compatible video card, DirectX 6.0 compatible sound card.
Recommended: Pentium 233MHz or higher, 4MB DirectDraw compatible
video card, 8x CD-ROM drive or faster.
NOTE: There's been a lot of bewilderment about whether SimCity
3000 utilizes 3D hardware acceleration. ... The bottom line: For the best
performance you need to select your 2D video card. (Computer Gaming World, May
1999)

Reviews
Computer Gaming World, May 1999
"...somewhere in the design process the street-level plans were
tossed in the shredder. the SimCity 3000 that's been released relies on
the tried-and-true urban planning model of its predecessors, resulting in a
product that is more of an upgrade to SimCity 2000 than a radically new
game. Whether that's worthy of jeers or cheers is a matter of taste and
expectations."
"You could argue that the changes from SimCity 2000 to
SimCity 3000 are superficial, but spending in-depth game time with the
new game reveals that the improvements are significant. The graphic
enhancements produce cities with more of a feeling of life - a change that can
only truly be appreciated by going back and playing the older version. Suddenly
you realize how much better this game looks and feels, with its wider variety
of buildings and with Sims going about their lives on foot or bicycle, or on
the roads and highways. A plethora of animations bring the recreational and
business aspects of your city to life, all combining to create a dynamic
vibrancy that makes its predecessor feel as flat as two-day-old hot Pepsi."
"As mayor of your city, you'll have the services of a staff of
department heads, all with distinct backgrounds and agendas. They will advise
you on the pros and cons of the myriad decisions you'll face, generally
providing sound counsel. However, they can be realistically parochial,
delivering self-serving advice.
"The petitions that special-interest groups will present are
another entertaining and authentic touch. From senior citizens and
environmental groups to Shiners and bowling clubs, everybody wants something
from you. You'll find that the surest road to failure is trying to please
everyone. But if you don't please enough people, you city will start to fail.
Nobody said life at the top was easy.
"Such balancing acts are the heart and soul of SimCity
3000. When you first start your city, you'll be strapped for cash and can
easily find yourself facing a negative cash flow. Raising taxes seems like an
easy way to get back in the black, but it can also cause citizens and
businesses to leave. Do you accept a lucrative contract to place a toxic waste
processing plant in your budding utopia? How about agreeing to take your
neighbor's garbage for extra moolah? Or will you take the high road...straight
to bankruptcy?"
- Appeal: SimCity fanatics who want the latest and greatest; gamers
looking for an open-ended, detailed software "toy."
- Pros: Great details and humorous touches; deeper than it initially
appears.
- Cons: Changes from SimCity 2000 evolutionary rather than
revolutionary.
PC Gamer, May 1999
"And so, what we have with SimCity 3000 is a game which, both on the
surface and underneath, bears more than a passing resemblance to its
predecessor. It looks a lot better, of course - if the luscious visuals were
part of what drew you into SimCity 2000, you'll be in seventh heaven
here, with more varied and detailed buildings than ever before. Plus, you'll be
able to zoom in even closer - close enough to see individual people and
vehicles (the building graphics can get a little blocky at maximum zoom,
however). With dozens of real-life monuments - everything from Big Ben to the
Empire State Building - added to the mix, SimCity 3000 reaches a whole
new level of visual splendor, but there's a price to pay for all this beauty.
Even on a fully loaded 450MHz gaming rig, the screen can be slow to update when
scrolling at full detail..."
"For the most part, the gameplay of this new SimCity is just as fans will
remember it - acting as a kind of omnipotent city manager, you define
residential, industrial, and commercial zones, build roads and amenities,
manage the budget and hope that your city is good enough to attract taxpaying
citizens. Of course, there's much more to it than that - everything from
maintaining an adequate water and power supply to running mass transit,
ensuring good fire, police, and school services, and now even managing the
city's garbage by creating eyesore landfill zones."

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