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The Settlers II - VENI, VIDI, VICI is a strategic economic simulation and is the successor to the Blue Byte bestseller "The Settlers."
After fighting a losing battle with the raging sea, a brave people find themselves stranded on an apparently uninhabited island; their ship destroyed. The brave band of survivors, whom we call the Romans, must rely on your help as they are challenged to the ultimate test - survival.
With your support, your subjects set up mines from which raw materials are extrcted. They will conquer the seas and trade with remote islands. But you'll also have to get them going in farming, animal raising, hunting and fishing.
But, even the most well-meaning man cannot live in peace if the malicious neighbors won't let him. Watch out for churlish Vikings, hot-headed Nubians and technologically advances Asiatics. Build your empire carefully and defend it swiftly. Offense may be the best defense, but be careful - the enemy isn't sleeping either...
Thousands of animated subjects move about your empire; thousands may be active on-screen simultaneously
Shipbuilders, hunters, butchers, soldiers, scouts and more are at your command
Zoom in and "follow" any one of your subjects as they perform their assigned tasks
An intriguing story-line leads you through 10 chapters with many-sided missions
Digitized speech, highly-detailed, hand-painted graphics, on-line Help and more
Requirements: IBM PC and 100% compatible, 486DX2 - 66 MHz minimum, VESA Local Bus or PCI graphic card, SVGA 256 colors, 8 MB RAM, 35 MB free hard disk, at least MS DOS 5.0 or Windows 95, 2x speed CD-ROM, mouse (2 mice required for 2 player mode). Recommended: Pentium 75MHz, 16 MB RAM. Supports: standard sound cards, CD audio.
PC Games, July 1996
"The little men are back, and they're better than ever. You'll remember The Settlers, even if you don't recall the name. If you played it, you can't help but remember it. SSI imported this exquisite "God" game from Germany's Blue Byte a few years back under the name Serf City: Life is Feudal. It was sort of a medieval ant farm - lots of lemming-sized animated men running around making plowshares and swords - and it was hopelessly addictive. And I mean still-up-at-5-am, call-in-sick, lost-weekend addictive."
"Part of the game's appeal is simply visual: The game map is incredibly detailed. As before, everyone has a job and goes off and does it - not just in principal, but in animated fact. If your tiny blue-suited men are ill-used, you'll find them reading newspapers and jumping rope until someone gives them a chore. The woods are full of deer and rabbits. The leaves of every tree seem to be blowing in the wind, and each casts a shadow. Every flag is waving. The map is literally, fascinatingly, awash in tiny movement. This isn't just a game. It's a world, and once you've set it in motion, you may just want to sit back and watch it spin."
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