Jinx at the Sphinx
||(Win95/98/2000/Me/XP) (Jewel Case) (SCOOBYJSPJ)
The Learning Company
Unwrap the Mystery of the Mysterious
Scooby and the gang travel to Egypt to visit Velma's cousin
- Thelma, the Egyptologist. They arrive only to find that Thelma is missing and
a mysterious Mummy is terrorizing the tourists! Uncover clues and eliminate
suspects as you help the gang explore the ancient tombs and ruins. Find Thelma
and wrap the Mummy up for good!
Welcome to ancient Egypt, home of the pyramids and ..
Zoinks! .. Mummies!
Pyramids: Creep through corridors to dig up clues that will help you reveal
Catch fruit dropped by pesky birds to earn extra Scooby
Browse the bazaar and bargain with the local shopkeeper
Follow the tourist. She know the way
Meet the captain and piece together puzzles to solve
Builds thinking and problem-solving skills:
Research Skills, Deductive Reasoning and Logical
Changes Each Time You Play:
New clues, plus a different villain and outcome
Turn up the Excitement and the Challenge:
3 levels of difficulty for ages 5-10.
Kids can play independently:
Provides help when your child need it
Windows 95/98/Me/2000/XP: 166 MMX Pentium or higher,
32 MB RAM, 40 MB free hard disk space, 8x CD-ROM drive, 16 bit color display,
set to 640 x 480 resolution, 16 bit sound card, speakers, mouse.
Just Adventure by Randy Sluganski
"As with the excellent Showdown in
Ghost Town and Phantom of the Knight, The
Learning Company has managed to stay true to the spirit of the series.
Featuring TV-like animation and familiar cartoon sound-effects, Jinx at the
Sphinx features the familiar voices and characters of Scooby, Shaggy, Fred,
Velma, and Daphne."
"If there is a downside to Jinx
at the Sphinx, it is the shortness of the game. In the previous two games, the
harder the difficulty the more false leads and inventory items were available.
This time around it is the logic puzzles that have been made harder. For
instance, in a tent selling Persian rugs in the Town Center the player must
solve a concentration-like puzzle consisting of 32 rugs in total. This is for
the Spooktacular level. The Spooky level has been scaled down to 16 rugs. As
there is no penalty for an incorrect choice it is only a matter of
determination until you solve even the hardest puzzle. Compare this to the
first two games where inventory items would be in different locations and each
game contained up to 35 different clues with up to seven clues per suspect,
including red herrings. This time around there are only five clues per suspect
and many less areas to visit.
"Still though, this is Scooby-Doo and the bottom line is
that the game is fun! Scooby Snacks must be used to convince Scooby to enter
the more nefarious areas and extra Scooby Snacks can be collected in an arcade
sequence that involves catching fruit thrown by monkeys. The arcade sequence is
not difficult at all and can be played as often as you like."
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