||(Win95/98/Me/XP) (Retail) (SCHIZMPR)
||(Win95/98/Me/XP) (Jewel Case) (SCHIZMPJ)
A- from Just Adventure
You Are About To Embark on an
Several exploration attempts of Argilus have failed to
reveal the secrets behind it's mysterious abandoned condition.
Previous exploration teams had reported unusual findings,
prior to them mysteriously going missing themselves. Their garbled messages
speak of a world containing large habitable organic vessels aimlessly floating,
and abandoned. These messages are the only legacy that remains of a missing
Now you must travel to the strange and exotic lands of
Argilus, on a quest to uncover the secrets behind a strange phenomena. Here you
will discover the mysteries and the secrets that, until now, have been lying
dormant waiting to be revealed.
Embrace the challenge and allow your instincts and ingenuity
to help you unlock the ultimate mystery.
Explore a Distant Land and Unlock
an Incredible Secret:
Hauntingly beautiful cities, towns, industrial installations - all
deserted. Doors unlocked. Meals unfinished. Amazing machinery still working.
But no people ...
technology in perfectly operational order - left unmanned ...
temples, not unlike our own, lie deserted and unworshipped ...
- Stunningly beautiful 360 degree panoramic views.
- Solve challenging puzzles throughout.
- Freely explore many fascinating landscapes.
Windows 95/98/Me/XP: Pentium II 300 MHz, 32 MB RAM,
12x CD-ROM drive, DirectX compatible Video and Sound Cards.
Before starting play you should apply the patch available
Adventure by Cindy Kyser
"The game begins as Hannah Grant and Sam Maloney proceed on
a mission to explore the planet Argilus to determine the fate of 100+
scientists who have gone incommunicado. While sweeping the surface, their ship
malfunctions and they eject onto the planet's surface in separate pods. They
maintain radio contact while attempting to find each other, but soon discover
that they are separated by more than geography. A shift in the reality of
Argilus allows them to be in the same physical space but in different
dimensions. They explore the planet and are confronted with a variety of
specters - some alien and some familiar - who provide them with history and
clues. Their goal? Find each other and solve the mystery of the missing
"Be advised that this game is exceedingly hard. Not
in the way that Armed & Delirious was ridiculously difficult (i.e., a
mind-meld with the designer was needed to discern impossible leaps in logic),
but because you have to pay a lot of attention. The world of Schizm is filled
with clues - subtle relationships and juxtapositions that only the truly alert
gamer with a propensity for note taking will be able to track. It is a world
where every symbol, sound, and pattern should be recorded as a potential clue.
For those who thrive on intellectual challenge, it is a welcome step back into
the golden age of adventure gaming. For the average "get it over quick" player,
the use of a walkthrough is suggested.."
"Both Avalon L.K. and Detalion are to be congratulated for
producing one of the finest adventures of 2001. On a number of levels, the game
is simply brilliant and belongs on the "must play" list for any serious
adventurer. Let's hope that, in the future, the developers will subscribe to
Cindy's Precepts of Puzzle Design and make their next attempt a solid "A+"
Review by Steve Ramsey
"This is one hell of a game, literally and
"I have not seen a game where the palette of colours is as
large, or as vibrant and vivid, as it is here. Yet the colours look not only
right, but real in the surreal settings in which they are used. A sky created
from a loud fusion of orange and purple and pink, dotted with blazing white
stars and smudged with cloud, would look wrong above most settings, but looks
absolutely perfect draped over the metal(?) and gossamer world where Hannah
"I doubt I have
ever encountered more difficult puzzles, and certainly never in the same game.
Some of them are indeed hellish. Are they too difficult? Rosemary would say
there is no such thing, and she is probably right, difficulty being a very
personal thing. Lets just say that of those I have encountered so far,
some have been too difficult for me, at least without a nudge (or at times a
shove). But they are of a kind that has made me want to keep trying. All have
been logical, and as such, I am always certain that if I pick at them a bit
more, or go away and come back later, or try something else, that I will find
the key or at least a piece that will advance the cause."
"...For fans of the big canvass multiple-path challenge
(think Riven), or for anyone else looking for a distinctive immersive week,
this is an exceptional game."
Bill's Adventure Games
"This game is the latest adventure from the creators of
Reah, and the extraordinary talent involved in its production is immediately
and consistently apparent. It is a class act in almost every respect! The story
was written by the famous Terry Dowling and is a sci-fi mystery reminiscent of
one of the all-time favorite Star Trek classics. Add to that the startlingly
beautiful alien environment with its unique and extremely challenging puzzles,
and you have the recipe for a totally immersive, almost mesmerizing experience
..... even for those of us who consider ourselves seasoned gamers."
"It requires a serious investment of both time and patience.
Our best advice is to save just prior to doing a puzzle and then try things in
different orders, making notes about what happened. Even then you may still
need a walkthrough. We did, and our hats are off to those intrepid souls who
wrote them. Even so you will still have to solve 2 puzzles all by yourself (the
telescope puzzle and the bridge puzzle), because they change randomly and so a
walkthrough doesn't help much.
"It is a real challenge and a great game, and our only
criticisms are minor ones (better voice acting and a splashier ending). We were
very impressed. It should absolutely delight anyone who enjoyed Riven or
Obsidian. Highly recommended!"
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