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Return
to Zork |
| $19.95 |
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(DOS Only!) (Jewel Case)
(RETZORKPJ) |
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| $14.95 |
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(DOS Only!) (Paper Sleeve)
(RETZORKPO) |
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Infocom (Activision)
Game
Ratings:
Top 100 CD-ROMs from PC Magazine 1994
4/5 from the
Adventure Collective
An Epic Adventure in the Great
Underground Empire
According to the myth, the Great Underground Empire
of Zork was destroyed and all evil magic was dispersed. But now, the IT&L
Corporation claims to have discovered the mythical dark recesses beneath the
Valley of the Sparrows.
Since their discovery, nightmares have become common. People
have vanished. Buildings have disappeared. And you, the unwitting traveler must
save the underground empire from the forces of evil.
Designed by Doug Barnett
Return to Zork. A mesmerizing interactive adventure
of danger, intrigue and cunning. Explore the most amazing territory ever seen.
Face one fascinating puzzle after another.
Ground Breaking Production. Be entranced by a
cast of Hollywood stars. Revel in a superb soundtrack with over 180 original
compositions. Be intrigued by more than one hour of spoken dialogue.
Revolutionary Interface. Quickly and easily master
complex interactions. Choose your conversational tone, from threatening to
friendly, for different responses from the characters you meet. Snap pictures
and tape record conversations to review at any time.
The Experience. A story so compelling novice
adventurers will be enthralled. A puzzle structure so challenging even the most
experienced game players will not be able to sleep. It's an adventure you'll
never forget.
Requirements:
386 25+ MHz required, VGA and
Sound Card Required, 4 MB RAM required, DOS 5.0 or higher and 600K free RAM,
Supports Sound Blaster, Pro Audio Spectrum, Disney Sound Source, Roland MT32,
and AdLib. CD disc caching software recommended.
Reviews:
Computer Gaming World, November 1994
"Designer Doug Barnett's dream of returning gamers to the
Great Underground Empire has been fulfilled again. The full-screen video pulls
you into the action. Michele Em's script is as witty as ever, with more depth
than is normally found in the genre. The performances of professional actors
add immensely to the overall experience, and make this one of the better
Siliwood productions of the current lot."
CD-ROM World, September 1994
"You remember these words: 'You are standing in an open
field west of a white house.' These are the opening lines of Zork, one
of the most famous computer games ever. The game, a text-only adventure in
which you typed commands like OPEN MAILBOX and read onscreen responses, ran on
state-of-the-art computer systems like Apple IIs and CPM machines. How times
have changed."
"Now, a
point-and-click interface lets you interact with characters and handle objects.
Indeed, Return to Zork is a new storyline, not just a pretty version of
the old Zork."
"Whether you've played the old Zork games or not, it
is worth visiting - just don't get caught in the dark without a light: You are
likely to be eaten by a grue."
PC Magazine, September 13, 1994
"Return to Zork combines an unusually friendly mouse
interface with a host of live actors to draw you effortlessly into the action.
You quickly forget that you are out to save yet another world (the Underground
Empire of Zork) from yet another villain (the IT&L Corp.) and begin to
enjoy Return to Zork for what it is: a first-class cinematic adventure."
The
Adventure Collective
"Return to Zork is the very first game in the Zork series to
be set in an entirely graphical world. As such the question that springs
immediately to mind is whether or not the essence of the puzzles, dialogues,
and humor that is characteristically Zorkian can survive the transfer to a
graphical look. Return to Zork succeeds as well as can be expected for such a
first attempt. While it is not perfect and has its weakness, it remains as a
very good game and a definite must for all Zork fans and adventurers!"
"The production is great
considering the time in which this title was produced. To modern gamers the
graphics may look a bit pixelated, especially the movie sequences, but it was
cutting edge for its time. What this Zork title has started that many
successors have since followed is a valiant effort to merge computer graphics
with live acting. Phantasmagoria is a game that uses entirely live acting but
ends up leaving you with absolutely no control. In contrast, this game gives
you all of the control of a computer graphics game but with the real life feel
and advantage of live acting..."
"The gameplay follows an interesting style that differs a
bit from the original Zork games. There are some logic puzzles, but many of
them follow almost a detective style approach. You need to wander around the
empire, talk to people, and ask questions. As you ask new questions, new
options unfold. You can tape-record what people have said and play it back for
others to listen. Basically, you have to put the pieces of the puzzles together
from fragmented information from several sources. The game is therefore very
nonlinear and extremely interesting."
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