||(Win95/98/Me/2000) (Retail) (REALMYSTPR)
B from Just Adventure
The Most Beautiful 3D Game You Can
Turn off the lights. Turn up your speakers. You're about to
experience what no one has ever experienced - the totally immersive, surreal,
and beautiful adventure of Myst in realtime 3D. realMYST creates a
living, breathing world that will truly become your own - and one you will
Realtime 3D Edition Features:
Every graphic element has been upgraded to brilliant 32
New sound effects and an original soundtrack enhance
the sense of realism
Digitally remastered music heightens the gameplay
Larger and higher quality movies and animations
Experience the Ultimate Directors'
realMYST is the version of Myst that Cyan and the
world-famous Miller brothers always wanted to make, but the technology wasn't
ready - until now. Experience a fully immersive, dynamic world that you can
wander through and interact with.
Effects and Animations
Day, Night, Dynamic Lighting, Weather Effects,
and Special Interactive Effects bring the world of Myst to full, vibrant
Wide-Open, Walk-Through Gameplay
For the first
time, you can explore whatever you want, with 360 degrees of freedom.
New Rime Age Ending
Journey into an entirely new
realm to uncover secrets and information no one has known before.
Windows 95/98/2000/Me: Pentium II 450 MHz or faster,
64 MB RAM, minimum install requires 50 MB free hard disk space, 6x CD-ROM drive
or faster, 640 x 480 16 bit color, 16 MB video card with 3D accelerator,
Adventure by Ray Ivey
"...Yes, there is an additional Age added (more on that
later), but it's still Myst. The gameplay is identical; the puzzles are
"However, the fact that you can now glide around these
beautiful environments at will in gorgeous real-time 3D is truly a revelation.
I think this is the game that should drive a stake in the heart of the notion
that RTR games can't look as good as prerendered. This game is drop-dead
gorgeous eye candy from start to finish."
"But my blood really got
pumping at the end, when I figured out how to enter the new bonus Age created
just for this game. You know what? I don't want to spoil any of it for you, so
I'm not going to describe it explicitly. But I will say that it's very fun
figuring out how to find the linking book, and the Age itself is really
(surprise surprise) great to look at, with cool (hint) weather effects of its
own. It's quite short, but it does tie the games of Myst and Riven together
better than the original ending did (though still without any explicit ending
per se, which still annoys me a little)."
"However, there is a downside to all this good news, I'm
afraid, and that has to do with the enormous system requirements. At minimum,
you need a 450 MHz machine with a pretty macho 3D card..."
Review by Steve Ramsey
"Everything old is new again So what do you get that is
different? You get a glorious 3 dimensional palette of rich colours and
textures and sounds, in which clouds move across the sky, in which the day
cycles from dusk to dawn and to dusk again, in which stars come out and rain
comes down. The canvas is unmistakably Myst but the finished product is so much
"You also have complete freedom
of movement to explore that product. Gone are the strictures of predetermined
paths and views. You can walk all over every square inch of ground, and you can
look up and down and all around as much as you want from any and every location
you find yourself in."
"For me, the immersive world created by realMyst was a
visual and auditory joy, but it was still essentially a game I had played
before, even with the addition of Rime. If you haven't played either version,
play this one. If you have played the old version, then take off your shoes and
stroll the grass of Myst island. Stand on the hill and watch the sun come up.
Poke into all those corners you could see but not get to. And when you have had
enough, go and do some puzzles so that you can climb the trees of Channelwood
and listen to the wind in the leaves and the creak of the walkways. And so
Bill's Adventureland Review
"...when computers had developed to the point where they
might come closer to doing so, and a real-time 3D engine was available, the
Miller brothers jumped at the chance to create the worlds of Myst as they had
originally envisioned them.
"This game, Real Myst, is the result. The story's the same.
The puzzles are the same. Even the worlds (with the exception of one additional
'Age') are the same. And yet EVERYTHING is different. Startlingly,
"No still pictures can do it
justice. We were like kids in a candy store. We chased the butterflies, dodging
around trees, and were shocked to discover Tiana's gravestone (Atrus'
grandmother, who raised him). We watched the roiling waves 'til we got seasick,
climbed up on rocks to survey our kingdom, and then sat down to watch the sun
set over the ocean. The stars came out and the moon rose ..... and we stayed to
wait for the dawn. We watched the eerie fog roll in, got drenched in a heavy
downpour, and the bitter cold made our teeth chatter. We were mesmerized
watching the fish through a window, startled when bats flew at our head, and we
were always shocked to discover that night had fallen once again and yet
another day had passed. And we FELT the overwhelming sense of loneliness in
these deserted worlds ..... and the heartbreaking futility of lives and dreams
lost because of greed and madness."
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