Write & Type!
||(Win95/XP/Mac 7.5.1-9.2) (Jewel Case) (READW&TDJ)
Ages 6 to 8
4 stars (out of 4) from HomePC
89 from FamilyPC
3 stars (out of 5) from CD-ROM Today
Let Your Fingers Do the
Read, Write & Type! makes learning to read and write fun
and interactive with:
- all 40 speech sounds linked to typing to let children
write anything they can say.
- six engaging activities at each of the 40 levels, that
build reading and phonics skills as players write on the computer.
- a carefully designed approach to help players swiftly
progress from typing single letters to creating whole words, phrases, and
- lifelike talking hands that provide spoken help,
demonstrate each keystroke, and guide children through the learning
Windows: Windows 3.1/95/XP, 486/66 or better, 4MB
available RAM, 4MB of virtual memory, hard disk with 2MB free disk space, 2X or
higher CD-ROM drive, 256 oclor SVGA, Windows compatible sound card, mouse.
Windows compatible printer recommended.
Macintosh: Macintosh and PowerPC, System 7.5.1-9.2,
68040/16 MHz processor or faster, 4MB RAM, 5 MB free hard disk space, 2X CD-ROM
drive or faster, 256 color graphics display, printer recommended.
HomePC, March 1996
"The concept is relatively simple: Vexor the Virus has
stolen all the letters from a computer keyboard, and it's up to players to get
them back. The kids hear 40 phonetic sounds; to defeat Vexor, they must
correctly type the letters that correspond to what they hear, restoring as much
of the missing alphabet to the keyboard as possible within the alloted time.
Two animated hands describe proper keyboard fingering and guide children
through exercises that reinforce phonics and word-composition skills.
"Children earn certificates for completing each of six
activities per sound. As they progresss, kids go from typing single letters to
letter combinations, and from simple words to complex words to simple
sentences. Finally, players are asked to compose notes to imaginary pen pals
and read mail sent to them by the characters they've met on the screen."
FamilyPC, September 1996
"Typing takes a backseat to reading and writing in this
game-based program for kids as young as four. Computer keys represent sounds
instead of letters (i.e., the program tells you to type the 'sound f'
instead of the 'letter f'). The program systematically progresses from
simple sounds to words and sentences. In the friendly, appealing interface, 26
Storytellers (one for each letter of the alphabet) live in houses shaped like a
computer keyboard. As the Storytellers reveal their tales, a nasty green blob
named Vexor the Virus steals them. Kids then rescue the letters from his slimy
clutches through various typing, spelling, and sound-recognition games. The
Bonus Blimp keeps track of performance on each activity and returns kids to
replay activities they've had trouble with, while the Hall of Fame reports
scores and produces fancy certificates for each successfully completed
CD-ROM Today, October 1995
"Now that elementary-school students are pounding out
stories on a computer before they even learn to write in cursive, a luxurious
early retirement awaits anyone who can interest kids in learning a skill that
many adults consider a mild form of torture. The Learning Company comes close
with Read, Write and Type. The secret of this program's success is its
focus: It teaches typing while reinforcing other skills that 6- to 8-year-olds
are developing at the same time.
"A lengthy opening segment introduces your tutors: Lefty
LaDee and Right Way McKay, a pair of talking hands with east coast accents.
Another set of characters (inclduing people, animals, and inanimate objects)
live in apartments in a cartoon keyboard. The game element comes with the
arrival of Vexor the Virus, a poetry-spouting, extraterrestrial green blob who
steals all the keyboard's sounds (there are 40 different vowel sounds and
consonant blends) and sends all the characters into hiding. It's up to you to
get the sounds back."
"Read, Write and Type! is nothing if not thorough.
Each of the ten levels features four sounds to be recovered, and each sound
involves three stages. That means there's a long haul ahead even if you forgo
the extra-credit activities in the Bonus Blip and the Power Fountain and don't
waste your time sending 'pretend e-mail' from the E-Mail Tower.
"With its emphasis on finger position and its teamwork
metaphor, only the most motivated typing students need enroll in Read, Write
and Type! This program calls for real commitment,which a lot of 6- to
8-year-olds I know aren't prepared to give. But if you have a will to learn
-and aren't scared off by the lips - this program can deliver the
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