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Difficulty Level: Advanced
4 1/2 stars from Computer Gaming World
Explore the Limits of Adventure...And Beyond
An immense alien craft, from the distant depths of space, has suddenly and unexpectedly entered our solar system. You are a replacement astronaut sent to enter and explore this artificial world...to discover its purpose and reveal its secrets for humankind.
Rama is a startling world of bizarre architecture, engineering marvels and alien wonders. Launched by an unknown intelligence commanding technologies we do not understand, Rama presents the human mind with its greatest challenge. Decipher a series of complex alien puzzles, avoid unseen dangers and reveal tantalizing clues - you may even survive to report your mysterious findings.
MS-DOS 5.0, 486DX66, 8MB RAM, Local Bus Video, soundcard with DAC, 3x CD-ROM drive, mouse.
Windows 95, Pentium 75+, 12MB RAM, Local Bus or PCI video, 3x CD-ROM drive, soundcard with DAC, mouse.
Premium: Pentium 90, 16MB RAM, 4x CD-ROM drive, Local Bus or PCI video. Supports: Windows 95 compatible sound cards w/DAC.
Computer Gaming World, February 1997
"Science fiction - and good computer games - depends upon unfailing internal self-consistency, and Lee and Sierra deliver the real goods here. Nothing is shoehorned in simply for effect, nor is the integrity of the Raman environment ever seriously violated."
"Deciphering the essence of an alien culture is not supposed to be easy, but it's a tribute to the seriousness with which the designers approached their souce material that nothing here is arbitrary. In Raman context, almost all of the puzzles make sense. The puzzles themselves are a challenging as one might expect from Clarke and Lee. Linguistic and mathematical in nature, the puzzles will draw upon all of your skills as an interpreter and scientist, as well as your ability to pay attention to the world you find yourself in."
"These caveats aside, Rama is among the most convincing computerized worlds I've encountered. Certainly the various creatures and creations you'll encounter are striking and believable. To a large extent they appear to have stepped - or fluttered or crawled - directly from the pages of the novel itself. Their appearance and function are brilliantly accomplished and almost wholly persuasive.
"Is this a game? Like Myst, it's an environment studded with puzzles and enigma, challenges and mysteries. Unlike Myst, the story here outweighs its setting, a tribute to Clarke, Lee, and the team that supported them. Rama is in virtually every way a triumph and another large step toward the creation of wholly convincing interactive SF novels. It begs for a sequel, I think, and not least because, as Clarke himself wrote years ago, the Ramans always do things in threes."
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