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Rating of 9 out of 10 from Boot Magazine
PC Gamer's 1997 Best Expansion Pack
Dissolution of Eternity
Two New Episodes. Sixteen New Levels. One Way Out.
Your journey has led you down a path of no return. The acrid smell of death fills the air. And you know the road ahead may lead to your grave. But Quake, with his insidious, apocalyptic plans, must be crushed. If you fail, evil will shroud the universe for all eternity.
Hell's Fortress: After battling your way through seven terrifying levels, you will find yourself in the Tomb of the overlord. Here, you must confront the general of Quake's mighty army for a final blood-letting.
The Corridors of Time: Lost in a world of eight horribly mad levels, you begin to unravel Quake's cunning plan. In the end, you will face the deadliest monstrosity ever unleashed: The Dragon.
Go at it with seven nasty new entities: The Warths, the Guardians, the Phantom Swordsmen, Statues, Electric Eels, the powerful Overlord, and the massive Dragon (the end game challenge you've been lusting for).
You have all the new weaponry, and you're going to need it. Inflict some major pain with Lava Nails, Multi-Grenades, Mutli-Rockets, and a beefed-up Plasma Gun.
The New Network Curse
Teams go head-to-head in the latest, most intense version of "Capture the Flag," including an additional monster-free Deathmatch level.
Requirements: MS-DOS (5.0 or higher) or Windows 95, Pentium processor (75 MHz recommended), 16 MB RAM, 40MB available hard disk space, VGA and SVGA graphics support, Sound Blaster and 100% compatibles, joystick and mouse supported (3-button mouse recommended), CD-ROM drive. Supports modem, network and IP (Internet) play.
Full version of Quake required to operate.
Boot, May 1997
"The minions of Shub-Niggurath never rest. Two officially blessed-by-id Quake add-on packs have arrived chock full of intricate levels stocked with slavering monstrosities. Hipnotic Interactive's Scourge of Armagon and Rogue Entertainment's The Dissolution of Eternity bring new check-your-underwear intensity."
"Hipnotic's open canyon levels show that the Quake engine can do effective exterior terrain and Rogue's spires, castles, and sarcophaguses exude the dark, Gothic overtones that id started. The new levels are vast - we found it too easy to get lost during deathmatches. But, in true Quake style, there are ample ambush points."
"Both utilize a new Quake executable (v. 107), but still need registered Quake to run. If you're knee-deep into accelerated Quake (Verite or OpenGL) you'll have to wait for patches from id to enjoy bilinear filtering and 3D acceleration with these new fragfests."
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