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Rating of 9 out of 10 from Boot Magazine
Scourge of Armagon
After defeating Shub-Niggurath, you arrive back at your home base on Earth, but it's not all blue skies and butterflies. Apparently, not all Quake forces have been subdued. Chaos ensues as you blast your way through the Quake minions and toward the infested gateway. Your only choice is to find the source of evil and shut it down. Without any hesitation, and with more guts than common sense, you leap into a portal of unknown destination.
15 Beastly Levels. Strafe and slaughter your way through 15 levels contained in three monster-infested episodes. And tear your friends apart in an all-new DeathMatch Level: Edge of Oblivion.
All-New Flesh-Ripping Demons. Gremlins: Small, blood-thirsty creatures that attack in swarms and can steal your weapons, then use them against you.
Never-Before-Seen Weapons. Mjolnir: When this war hammer pounds the floor, it fires an electrical force along the ground, striking several enemies with its lethal curren. Laser Cannon: Dinintegrate scores of creatures with scorching laser blasts. Proximity Mines: Gameplay reaches new heights with motion sensitive mines.
Environmental Dangers. Undertake atmospheric nightmares like lightning traps, floating spike mines, gondolas, outdoor environments and stunning architecture never seen before in Quake.
Full version of Quake required to operate.
Boot, May 1997
"The minions of Shub-Niggurath never rest. Two officially blessed-by-id Quake add-on packs have arrived chock full of intricate levels stocked with slavering monstrosities. Hipnotic Interactive's Scourge of Armagon and Rogue Entertainment's The Dissolution of Eternity bring new check-your-underwear intensity."
"Hipnotic's open canyon levels show that the Quake engine can do effective exterior terrain and Rogue's spires, castles, and sarcophaguses exude the dark, Gothic overtones that id started. The new levels are vast - we found it too easy to get lost during deathmatches. But, in true Quake style, there are ample ambush points."
"Both utilize a new Quake executable (v. 107), but still need registered Quake to run. If you're knee-deep into accelerated Quake (Verite or OpenGL) you'll have to wait for patches from id to enjoy bilinear filtering and 3D acceleration with these new fragfests."
©1998 CD-ROM Access.
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