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Port Royale
2 |
| $27.95 |
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(Win98SE/Me/2000/XP) (Mini Retail) (PORTROYPR) |
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Publisher: Ascaron / Tri Synergy
Alcohol Reference and Mild Violence
Cartels, Construction & Cartles
The Caribbean in the 17th Century; You will trade with over 60 towns and
create your own production facilities. You will not only increase your trading
empire, but you will also have a larger influence on the development of the New
World.
Trade is not everything though, as pirates and military fleets threaten
your trade convoys. Escort ships for your convoys are needed, or you can turn
the tides and hunt for pirates or capture the military ships, becoming more
famous and expanding your own fleet as well as your stock of goods.
If that is not enough, you can also take on missions for merchants,
diplomats and other characters. With the even more desirable missions of the
Vice Kings, where you are to attack and conquer enemy towns, you will be able
to influence the defences of your home towns directly. As a sign of gratitude
you will be awarded land, to be used later to build and oversee your own towns.
Features:
Huge game world with 4 nations and 60 towns
Construct production facilities, houses and special function
buildings to help your towns flourish
Create your own towns
Stronger consequences in wars (towns can be conquered)
Introductory scenarios to describe all important features of the
game
8 special scenarios for a quick and easy start into the Port Royale
2 world
Open ended game with endless detail and game depth
16 different ship-types
New and improved sea battles using modern 3D Graphic Technology .

Requirements:
Windows 98SE/Me/2000/XP: Pentium III
700 MHz (Pentium 4 1.6 GHz recommended), RAM 256Mb (512Mb recommended), HDD 700
Mb, Graphics 32Mb 3D Accelerated (DirectX9 compatible) (64Mb 3D Accelerated
recommended), CD-ROM 4x , DirectX 9.1 compatible Graphics, Microsoft compatible
mouse, DirectX compatible soundcard

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