||(Win95/98/Me/Mac Only) (Retail Box) (PINBSCIDR)
Mac 7.5.3/8/9/X CLASSIC - Does not work on XP.
||(Win95/98/Me/XP) (Jewel Case) (PINBSCIPJ)
Children / Science
Ages: 9 to 14
The FamilyPC 100 (June/July 1999)
By David Macaulay (Author of The
Way Things Work)
Design and build your own exciting pinball games. Use boxing
gloves, hot air balloons, gears and more to build the most fun pinball games
ever. But before you can use these objects, you'll have to visit the Inventor's
Journal to learn the core science topics that make it all possible. The more
you learn, the more gadgets you can use to build wackier pinball games.
Thousands of different possible game design will keep you coming back for more
fun - and learning.
Makes Science Fun
David Macaulay's unique illustrations and humor enliven subjects ranging from
energy to simple machines.
Brings Science to Life
Learn scientific principles by putting them to use as you build your
Play exciting, fast-paced pinball games of your own creation.
Coverage of 24 key science topics and concepts, including:
- Magnetic Force
- Simple Machines
- Units and Measurement
Three difficulty levels make learning about science fun for
Over 45,000 words of text help integrate science learning and
Online link to David Macaulay's Internet site for young
Windows 95/98/Me/XP: Pentium 75MHz, 12MB RAM (16MB
recommended), 640x480 pixels at 256 colors, quad speed CD-ROM drive, 30MB hard
drive space, 8-bit sound card, loudspeakers or headphones, mouse.
Tested OK on Windows XP.
Macintosh: System 7.5.3/8/9/X CLASSIC, IMac/PowerPC
100MHx, 16MB, 640x480 pixels, 256 colors, quad speed CD-ROM drive, 16MB
available space on hard drive, 8 bit sound card, loudspeakers or headphones,
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