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ZOOM Civil War Battles:
Campaign Peninsula
Sold Out (Win98/Me/XP) (Jewel Case) (PENINSULPJ)

Publisher: HPS Simulation

Wargame: Civil War

R.E. Lee Takes Command!

By the middle of 1862, the Southern Confederacy teetered on the brink of disaster on all fronts. Defeat after demoralizing defeat plagued Southern forces in the west. At the same time in the eastern theater, General George B. McClellan's Federal Army of the Potomac arrived at the outskirts of Richmond after a slow but steady 50-mile march up the rugged Virginia peninsula.

On 31 May, the Confederate army, under the command of General Joseph E. Johnston, turned and attacked McClellan's army at Fair Oaks and Seven Pines. The two-day battle caught the Army of the Potomac in a vulnerable position astride the raging Chickahominy River. After initial success, the Confederate attack was blunted and both sides returned to their lines. Perhaps the most significant result of the battle was the wounding of Johnston and the elevation of Robert E. Lee to the command of the Army of Northern Virginia.

It is now 24 June 1862 and General Lee is moving his divisions into position for a grand offensive to relieve the Confederate capital. Bolstered by reinforcements from the eastern seaboard and the Shenandoah Valley, the Army of Northern Virginia will soon be at peak strength (Lee will never again command an army this size). The goal of the upcoming offensive is none other than the complete destruction of the Army of the Potomac. On the Union side, General McClellan is planning an attack south of the Chickahominy on the 25th at a place called Oak Grove. The famed "Seven Days" is about to begin…

129 Scenarios, including the historical battles of:

  • Fair Oaks/Seven Pines - May 31-June 1, 1862
  • Oak Grove - June 25, 1862
  • Beaver Dam Creek (Mechanicsville) - June 26, 1862
  • Gaines's Mill - June 27, 1862
  • Skirmish at Golding's Farm - June 28, 1862
  • Allen's Farm and Savage Station - June 29, 1862
  • Glendale (Frayser's Farm) and White Oak Swamp - June 30, 1862
  • Malvern Hill - July 1, 1862
  • 7-, 6-, 5-, 4-, 3-, and 2-day "Campaign Scenarios" are available for players who wish to play the entire Seven Days beginning at each day of the weeklong campaign.

"On-map Combat Results" option allows you to speed up play significantly, for both your turn and the AI turn.

Play modes include:

  • AI (against the computer)
  • Play-By-E-Mail
  • Two-Player Hotseat (single computer)
  • Network Play (both two player and multiplayer using teams)


Windows 98/Me/XP: Pentium-based 200mhz+ PC with 32 megabytes of RAM. 250 megabytes of hard drive space. CD-ROM drive for installation and game play. Windows compatible sound card. Modem/LAN/Internet for Network play

Windows 95 is not supported.

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