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Pajama Sam Life Is Rough
When You Lose Your Stuff! |
| $19.95 |
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(Win98/Me/2000/XP) (Mini Retail) (PAJAMA4PR) |
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Humongous/ Atari
Kids - Ages 5-8
Life Is Rough!
Sams bedroom is a mess. Lost among the piles of clothes and toys is
his prized comic book. Donning his red cape, Pajama Sam dives into the chaos
only to land in a strange and fantastic world that resembles his messy room.
Pajama Sam sets off on a series of adventures in search of his lost comic book
looking for lost socks in Agitator Lake, rounding up dust bunnies at the
Dust Bunny Corral, exploring the Spilled Soda Swamp and much more. In the end,
Sam finds his comic book and realizes that life wouldnt be so rough if he
put away his stuff! Throughout the story, kids meet lots of interesting new
friends and tackle fun challenges that will inspire them to solve problems in
creative ways.
Features:
Unique
cartoon-style learning adventures where kids choose where the character goes
27 fun
and interesting locations to explore
Story
elements change each time kids play the game
Kids have
so much fun, they dont even realize theyre learning
Pajama
Sams character traits reinforce importance of teamwork and being a good
friend qualities parents value
Adventure
encourages critical thinking and creative problem-solving
Who is Pajama Sam?
Requirements:
Windows 98/Me/2000/XP: Pentium II 350 Mhz, 48 MB RAM ( 64MB for XP),
160 MB Free Hard drive space, 8X CD-ROM drive, 4 MB SVGA Video card, DirectX
9.0 included.
Reviews:
Quandary
Review by Steve Ramsey and Clare
"The theme this time is dirt and grime. Pajama Man is appearing at the mall,
and Sam is desperate to get his hero's autograph on a suitable piece of
memorabilia. His first edition comic book is just the thing, but when the comic
sinks into a pile of mess in Sam's room, Sam must follow it into a world of
trash and untidiness. Could Dr Grime be behind it all?"
"The Pajama Sam games have won many awards,
and deservedly so. Read any of the previous reviews and the same holds here.
Sam's adventures are bright and full of activity, populated by interesting and
jolly characters. Aimed at ages 5 to 8, they hit the mark perfectly, but are
fun for kids of all ages. Clare who is 10 enjoyed this one immensely, and 14
year old Emily took it to play when Clare was done (about 2 hours later).
"As an introduction to adventure games, these games couldn't be much better.
As an aid to deductive learning and strategic thinking they are wonderful. Look
and listen, make and help friends, and have fun."
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