Life Is Rough When You Lose Your Stuff!
||(Win98/Me/2000/XP) (Retail Box) (PAJAMA4PR)
||(Win98/Me/2000/XP) (Jewel Case) (PAJAMA4PJ)
Kids - Ages 5-8
Life Is Rough!
Sams bedroom is a mess. Lost among the piles of
clothes and toys is his prized comic book. Donning his red cape, Pajama Sam
dives into the chaos only to land in a strange and fantastic world that
resembles his messy room. Pajama Sam sets off on a series of adventures in
search of his lost comic book looking for lost socks in Agitator Lake,
rounding up dust bunnies at the Dust Bunny Corral, exploring the Spilled Soda
Swamp and much more. In the end, Sam finds his comic book and realizes that
life wouldnt be so rough if he put away his stuff! Throughout the story,
kids meet lots of interesting new friends and tackle fun challenges that will
inspire them to solve problems in creative ways.
Unique cartoon-style learning adventures where kids
choose where the character goes
27 fun and interesting locations to explore
Story elements change each time kids play the game
Kids have so much fun, they dont even realize
Pajama Sams character traits reinforce importance
of teamwork and being a good friend qualities parents value
Adventure encourages critical thinking and creative
Who is Pajama Sam?
Windows 98/Me/2000/XP: Pentium II 350 Mhz, 48 MB RAM
( 64MB for XP), 160 MB Free Hard drive space, 8X CD-ROM drive, 4 MB SVGA Video
card, DirectX 9.0 included.
Review by Steve Ramsey and Clare
"The theme this time is dirt and grime. Pajama Man is
appearing at the mall, and Sam is desperate to get his hero's autograph on a
suitable piece of memorabilia. His first edition comic book is just the thing,
but when the comic sinks into a pile of mess in Sam's room, Sam must follow it
into a world of trash and untidiness. Could Dr Grime be behind it all?"
"The Pajama Sam games have won
many awards, and deservedly so. Read any of the previous reviews and the same
holds here. Sam's adventures are bright and full of activity, populated by
interesting and jolly characters. Aimed at ages 5 to 8, they hit the mark
perfectly, but are fun for kids of all ages. Clare who is 10 enjoyed this one
immensely, and 14 year old Emily took it to play when Clare was done (about 2
"As an introduction to adventure games, these games couldn't
be much better. As an aid to deductive learning and strategic thinking they are
wonderful. Look and listen, make and help friends, and have fun."
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