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Civil
War Battles: Ozark |
| $39.95 |
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(Win98/Me/XP) (Jewel Case) (OZARKPJ) |
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Publisher: HPS Simulation
Wargame: Civil War
War in the West
The early years of the American Civil War witnessed several
desperate struggles for possession of the vast Ozark region of Missouri and
Arkansas. The fate of embattled Missouri was crucial to the war efforts of both
sides and Campaign Ozark depicts these decisive conflicts in three
campaigns:
(1) 1861 Missouri
Campaign: Lyon's offensive across the length of Missouri from Boonville to
Carthage and Wilson's Creek
(2) 1862 Pea Ridge
Campaign: Curtis's drive from Missouri into Arkansas culminating in the battle
of Pea Ridge
(3) 1862 Fall
Campaign: Newtonia and Cane Hill to Hindman's counterstroke at Prairie
Grove.
The heart of the game are the 3 campaigns. Bonus scenarios
covering the siege and relief of Lexington are included.
Play Campaign At each stage of a campaign, players
choose from 2-4 operational decisions that will result in a tactical battle to
be played out on an expansive map, providing room for maneuver. The campaign is
non-linear, with both offensive and defensive operational options available to
each side.
Scenarios Campaign Ozark also contains 79 scenarios,
including the historical battles of Pea Ridge, the Siege of Lexington, and many
others. Though every scenario may also be played as a stand-alone, the bulk of
the scenarios are integrated into the operational/tactical campaigns, providing
a high degree of replay value.
Features "On-map Combat Results" option allows you
to speed up play significantly, for both your turn and the AI turn.
Play modes include:
- AI (against the computer)
- Play-By-E-Mail
- Two-Player Hotseat (single computer)
- Network Play (both two player and multiplayer using
teams)

Requirements:
Windows 98/Me/XP: Pentium-based 200mhz+ PC with 32
megabytes of RAM. 250 megabytes of hard drive space. CD-ROM drive for
installation and game play. Windows compatible sound card. Modem/LAN/Internet
for Network play
Windows 95 is not supported.

Reviews:
The Wargammer by Al Berke
"I've enjoyed playing Campaign Ozark. All three campaigns
have something different to offer and provide interesting twists. I especially
liked the fact that in many situations a smaller, higher quality Union force is
faced with a larger, lower quality Confederate Army...While elite units like
Shelby's Iron Brigade and Curtis' regulars are present, troops with qualities
of E and F are much more prevalent. The Missouri State Guard in particular is a
hoot to play..."
"Campaign Ozark reflects the different nature of the
Trans-Mississippi Theater. Armies are smaller, with even the biggest battles
not exceeding around 25,000 troops on both sides. There is also a lot more
cavalry (which are really mounted infantry), especially in the Confederate
forces..."
"The tactical battles in Campaign Ozark tend to be
15 to 50 turns long, though Pea Ridge is a two day, 100+ turn affair. For me,
it was also the most interesting operational and tactical challenge. The
Confederate player has the option of frontally attacking a fortified position
or taking the historical night flank march to get in the rear. Starting the
Confederates off with lots of fatigue accurately portrays the results of the
night march. The Union player has several options that progressively send
portions of his force to guard the rear. He thus has to guess the Confederate
player's intentions, which is a nice dilemma that can lead to a tight game,
even against the AI. Though not as dramatic as Pea Grove, the other campaign's
climatic battles (Wilson's Creek and Prairie Grove) have similar operational
challenges. "
"Campaign Ozark is an excellent game and a worthy successor
to Campaign Corinth. The campaign system continues to add an enjoyable and
relevant framework to the tactical battles. I would like to see some of the
issues I raised addressed (especially that oft-frustrating pathfinding),
perhaps as optional rules for things like regular fatigue and forced marches,
cavalry skirmishes, and leaders allowing coordinated defensive fires, but
overall they are minor issues that seldom detract from game play.
"I think the game works best against a human opponent, but I
also find it very satisfying in single player to turn on the background music
and sound effects, switch to the close-in 3D mode and immerse myself in the
ferocious struggle for Elkhorn Tavern."

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