||(Win95/98/Me/XP) (Retail) (OUTCASTPR)
NOTE: All remaining boxes have a few darker black markings in
the dark area at the top portion of the front of the box.
ESRB Rating: Teen - Animated blood and violence, and strong
92% from GameOver Game
90% from PC Gamer
A and A+ from Just Adventure
The Earth's Future Is in Your
In the year 2007, the US government successfully deploys a
probe designed to prove the existence of a parallel universe. Minutes into the
mission, an intelligent alien life form damages the probe. On Earth, an
unforeseen backlash of energy creates a black hole which threatens the very
existence of the planet.
You are Cutter Slade, a US Navy S.E.A.L. Commander, charged
with the safety of the three scientists who have been chosen to travel to this
new world, Adelpha. Your mission: confront the dangers of a mysterious and
hostile world in order to recover the probe and close the back hole.
6 vast and diverse continents, inhabited by thousands
of living creatures, both friend and foe.
Total freedom of movement: you can climb, crawl, swim,
talk, ride, fight, etc.
Gadgets & Weapons: flame-thrower, tripwire,
explosives, X-ray glasses, invisibility, tracer gun, dart gun, perforator gun
and the crowd dispersing boomer gun... and a lot more to discover.
Ground-breading artificial intelligence: interact with
characters and creatures who behave with unprecedented levels of realism.
1st and 3rd person camera perspectives which
dynamically reacts intuitively to every situation you encounter.
Original musical score performed by the Moscow Symphony
Windows 95/98/Me/XP: 200 MHz Pentium MMX IBM PC
computer or 100% compatible (300 MHz PII recommended), at least 600 MB of free
space on the hard drive, 32MB RAM (64MB recommended), 4x CD-ROM drive (8x
recommended), sound card compatible with Windows, video card with 2 MB of
memory (4 MB recommended), 4-axis joystick recommended.
Tested OK on Windows XP.
GameOver Game Reviews, July 1999
"Outcast is an excellent mix of action and adventure,
boasting an excellent combat and movement system and great replay value. The
game should keep you entertained for many hours straight until you have finally
completed it, and the wonderful music plus speech immerses you into the world
as you wonder what event your next action will trigger. The voxels are used to
their full potential, displaying some beautiful (and some dull) outdoor
environments, making the whole world look far more alive than polygons could
ever be capable of doing. There are flaws, but I just cannot think of any right
now. The only person to whom I would not recommend buying this are those who
have a 'thing' against voxels, and those who despise action or adventure
PC Gamer, September 1999
"...The skill of the game's writing is that each
conversation holds forth new clues. Gamers accustomed to lighter fare might be
overwhelmed by all the missions and information thrown haphazardly into their
laps from the get-go, but after a few hours of play things become much clearer,
especially when you focus on just one or two tasks at a time.
"But finding out what to do and when is just part of the
challenge; finding a way to carry out the job effectively is a whole other
story. Success in combat depends on a delicate balance of stealth and firepower
- which means short-sighted players who grab their gun for a killing spree are
in for a disappointment. But Outcast more than makes up for its lack of
run-and-gun mayhem with a host of tactical twists that'll have action fans
grinning from ear to ear. Mobile transporters take you from one strategic spot
to another, holograms trot along happily and entice enemies, invisibility
devices let you roam unnoticed among hostile forces, and X-Ray binoculars allow
you to peer 'inside' buildings, to name just a few of the gimmicks brought to
"Sweetening the deal are the amazing voxel-based graphics,
which feature character and terrain visuals that are at least on par with any
3D-accelerated graphics I've yet seen (check out the sky, ground, and
especially the water graphics), plus a Middle East-hued musical score that
would do any movie proud.
"Outcast isn't for the impatient - my rough estimate
is that an average gamer could easily spend 40 to 50 hours here, and that's an
optimistic prognostication. But if you're looking to settle down with a rich,
rewarding adventure game that always challenges but never frustrates, this is
it. Kudos to Appeal for making a game that's long on gameplay and refreshingly
short on hype."
Randy: "Outcast is part of that new breed of
action/adventure games, and I will immediately and wholeheartedly recommend it
for any adventure gamer. Infogrames has taken into consideration that probably
more people do not have a 3D video card than do have one and thus the
developers have used voxels to create a beautiful world that looks as good on a
low-end system as it does on a monster machine. The graphics can be stunning,
especially to traditional point-and-click adventure gamers who are accustomed
to limited maneuvering in a 2D world. Character animation has been further
enhanced by motion capture, and backgrounds benefit from beautiful lighting
effects. Infogrames had promised that the amount of action or adventure in the
game would be variable according to the player's preferences, and they have
kept their word. There do exist situations where you decide to burst in like
Rambo or use your gray cells like Hercule Poirot. The plot depends a great deal
on character interaction and development that will allow you to build a
reputation among the natives. Your ability to decide on the best course of
action shapes what puzzles you may encounter and the reactions you will
experience from other game characters. One of the fascinating aspects of
Outcast is that as you learn the language, you can then eavesdrop and
understand previously foreign conversations. Yes, there are situations where
you must use force, but for the most part stealth and cunning will emphasize
the adventure aspects of Outcast."
Randy: "In retrospect, Outcast has the potential to
be the Star Wars of computer gaming (heck, the credits at the end of the
manual are at least as long as many movies!). The stage has been set; the
universe well-defined. Kudos to Appeal for infusing their game with such
intricate details and memorable scenery. If Infogrames's marketing department
is astute enough to release some Cutter Slade action figures, comic books,
etc., there would be a built-in fan base who would clamor for a sequel. They
have already released a hilarious television commercial in France that would be
a hug hit if it were translated for an English-speaking audience. It would be a
shame to let such a lush, rich gaming experience wither and fade away into the
setting sun of Adelphia." Final grade for Outcast: A.
Ray: "Let me admit to two things right up front, Intrepid
Reader. First, I am an action moron. I have learned that I have absolutely no
interest in shooting, combat, weapons, etc. Those aspects of a games simply do
not interest me. Therefore, please keep in mind that this is the review of an
adventure player, not an action player. Second, I've lost any sense of
objectivity with this game. I just loved it. ... The voice acting in the game
is simply superb. The various characters, even when they look maddeningly alike
(and after all, wouldn't they?), each have distinct and interesting
personalities. ... The music is simply incredible, dramatic and varied, and as
performed by the Moscow Orchestra adds yet another classy element to the
proceedings. ... Is Outcast for every adventure player? Sadly, no. The tricky
interface and action elements will be a turnoff to some players. But if, like
me, you're an adventure purist who likes to find out how far a game can really
take you, I challenge you to dive into Outcast. How intense an experience was
this game? Well, let's just say that it's now over a week since I've finished
it and I find myself wondering how all of my Talan friends are doing ... "
Final Grade: A+
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