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Operation
Flashpoint Gold Edition |
| $24.95 |
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(Win95/98/Me/2000/XP) (Retail) (OPFLASHGPR) |
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Publisher:
Codemasters
Ratings:
PC Action Game of the Year from GameSpy
The Best Wargame Ever Made
This Gold Edition Includes:
Operation Flashpoint:
Take command of a US Army Squad or just cover your own back. Stay alive and
win through to victory.
Rich, enthralling Campaign, Single Missions and Multiplay - use stealth,
tactics or all-out assault to combat those who would obliterate freedom.
Take to the skies or battlefield in multiplayer mission scenarios across
TCP/IP LAN or Internet.
Create your own strategic challenges for solo or multiplay with easy to use
Mission Editor - limited only by your imagination and the shores of the massive
100 square km islands.
Over 40 vehicles to drive or fly. From AH1 Cobra Helicopter to M1A1 Abrams
tank to A10 Thunderbolt jet, each war machine is visually accurate to its
original military spec.
 Red Hammer: The
Soviet Campaign
When the US campaign is complete, join the revolution and fight on the side
of the Soviet force. Shoulder the rifle of ex-Spetsnaz agent Dmitri Lukin in
the additional 20-mission Soviet campaign, Red Hammer.
Prima's Official Strategy Guide:
Include expert tactical guidance and`How to Make Your Own Missions'.

Requirements:
Win95/98/2000/Me/XP: Pentium II 400 MHz (Pentium III 600 MHz
recommended), 64 MB RAM (128 MB RAM recommended), 16 bit Direct Sound Compliant
Sound Card, compatible 3D graphics card with 16 MB RAM [8 MB is using Voodoo2]
(32 MB RAM recommended), 8x CD-ROM drive, (24x CD-ROM drive recommended), 450
MB free hard disk space.
Supported 3D Chipsets: Direct 3D compatible cards.
- 3Dfx: VooDoo2, VooDoo Banshee, VooDoo3, VooDoo4, VooDoo5
- Ati: Rage 128, Radeon
- Matrox: G400, G450
- Nvidia: Riva TnT, Riva TnT2, GeForce 256, GeForce 2 MX, GTS, Ultra,
GeForce 3
- S3: Savage 4, Savage 2000
- 3D Labs: Permidia 3
- PowerVR: Series 3 (kyro)

Reviews:
GameSpy
"The thing that set Operation Flashpoint apart from the competition,
however, was the attention to realism, and the ability to pull back the reins
in favor of gameplay (and fun) when necessary. There were lots of big real-life
guns to play with -- and your aim would be greatly affected by movement. Big
open areas and sniper deaths led to feelings of paranoia, further increasing
the illusion of being in the middle of a full-blown war. When it came to
vehicles, however, simulation was sacrificed for playability, and the results
were everything we could have asked for.
"Finally, if you managed to finish Operation Flashpoint's final ultra-hard
levels, that was hardly the end of the fun. Thanks to a mission editor,
user-created missions were being released before the game even hit U.S. stores
(it was released in the UK first), and continue to be produced months later.
The game's multiplayer was also an instant hit..."
"Operation Flashpoint put everything into one finely produced package, and
is one of the few action games we're still having a blast with months after its
release. It was a surprise hit, and one we were only too happy about."

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