|| Operation Flashpoint
||(Win95/98/Me/2000/XP) (Retail) (OPFLASHGPR)
PC Action Game of the
The Best Wargame Ever
This Gold Edition Includes:
Take command of a US Army Squad or just cover your own back.
Stay alive and win through to victory.
Rich, enthralling Campaign, Single Missions and Multiplay -
use stealth, tactics or all-out assault to combat those who would obliterate
Take to the skies or battlefield in multiplayer mission
scenarios across TCP/IP LAN or Internet.
Create your own strategic challenges for solo or multiplay
with easy to use Mission Editor - limited only by your imagination and the
shores of the massive 100 square km islands.
Over 40 vehicles to drive or fly. From AH1 Cobra Helicopter
to M1A1 Abrams tank to A10 Thunderbolt jet, each war machine is visually
accurate to its original military spec.
Red Hammer: The Soviet Campaign
When the US campaign is complete, join the revolution and
fight on the side of the Soviet force. Shoulder the rifle of ex-Spetsnaz agent
Dmitri Lukin in the additional 20-mission Soviet campaign, Red Hammer.
Include expert tactical guidance and`How to Make Your Own
Win95/98/2000/Me/XP: Pentium II 400 MHz (Pentium III
600 MHz recommended), 64 MB RAM (128 MB RAM recommended), 16 bit Direct Sound
Compliant Sound Card, compatible 3D graphics card with 16 MB RAM [8 MB is using
Voodoo2] (32 MB RAM recommended), 8x CD-ROM drive, (24x CD-ROM drive
recommended), 450 MB free hard disk space.
Supported 3D Chipsets: Direct 3D compatible
- 3Dfx: VooDoo2, VooDoo Banshee, VooDoo3, VooDoo4,
- Ati: Rage 128, Radeon
- Matrox: G400, G450
- Nvidia: Riva TnT, Riva TnT2, GeForce 256, GeForce
2 MX, GTS, Ultra, GeForce 3
- S3: Savage 4, Savage 2000
- 3D Labs: Permidia 3
- PowerVR: Series 3 (kyro)
"The thing that set Operation Flashpoint apart from the
competition, however, was the attention to realism, and the ability to pull
back the reins in favor of gameplay (and fun) when necessary. There were lots
of big real-life guns to play with -- and your aim would be greatly affected by
movement. Big open areas and sniper deaths led to feelings of paranoia, further
increasing the illusion of being in the middle of a full-blown war. When it
came to vehicles, however, simulation was sacrificed for playability, and the
results were everything we could have asked for.
"Finally, if you managed to finish Operation Flashpoint's
final ultra-hard levels, that was hardly the end of the fun. Thanks to a
mission editor, user-created missions were being released before the game even
hit U.S. stores (it was released in the UK first), and continue to be produced
months later. The game's multiplayer was also an instant hit..."
"Operation Flashpoint put everything into one finely
produced package, and is one of the few action games we're still having a blast
with months after its release. It was a surprise hit, and one we were only too
© 1993-2000 CDAccess.com, Inc.