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ZOOM Omega Stone:
Riddle of the Sphinx II
$29.95 (Win98/Me/2000/XP) (Mini Retail) (OMEGASTPR)

Publisher: DreamCatcher

Game: Adventure

Mild Violence


A from Just Adventure



After years of digging, noted archaeologist, Sir Gil Blythe Geoffreys uncovered a secret chamber and an ancient papyrus scroll overlooked for centuries that revealed the whereabouts of a treasure sought after throughout the millennia, the Ark of the Covenant.

Further exploration led to the discovery of another prophetic scroll, the contents of which unravels an ominous mystery. Sir Gil Blythe Geoffreys, calls on you to lead the exploration and examination of the origins of this sacred scroll, whose symbols point to cultures of great intelligence and refined intellects.

Decipher cryptic Mayan codices as you search through the ruins of Chichen Itza, discovering lost chambers, tombs, and passageways overlooked for centuries deep within the exotic Yucatan jungle.

Explore the mysterious megaliths of Stonehenge and other sacred Celtic stone circles, uncovering a secret sect of Celtic Priests and Guardians...

Examine the Moi of Easter Island and adventure into the eerie caves and underground dwellings on this remote island.

Excavate additional chambers under the Sphinx, and discover the recorded histories and technologies of a forgotten past.

Untangle the myths of Devil's Triangle and decode the source of volatility in these fabled waters.

Search for the Lost City of Atlantis and discover ancient technology designed by a forgotten people.

Discover the secret linking all of these ancient civilizations... the ultimate adventure ... The Omega Stone.

Now Immerse yourself in an unforgettable journey. Embark on an epic adventure that will take you to the ends of the earth. Untangle the myths surrounding the riddle and discover the secret......


  • Stunningly realistic 3D replications of the world’s most mysterious sites: Chichen Itza, Stonehenge, Easter Island, Devil’s Triangle (including Bimni), and the ruins of Atlantis.
  • Unrestricted access and exploration of archaeological sites currently off limits to tourists.
  • A haunting original score evoking the unique but primitively similar spirit of each environment.
  • Real-time environmental effects (rain, sun, water, etc.), with full 360° environment exploration.
  • Over 50 hours of immersive gameplay with puzzles and challenges throughout.
  • Uncompromising graphical details.
  • Breathtaking underwater dive scenes and exploration.
  • Historically and archaeologically accurate reference material at each location.
  • Full screen animations, video, and cut scenes, with in-game real-time animations and video.


Windows 98/Me/2000/XP: Pentium II 300 MHz or equivalent processor 64 MB RAM; 824 MB free hard drive space for partial install; *2.68 GB free hard drive space for full install; 12x Speed CD-ROM drive; Direct X Compatible Video Card; Direct X Compatible Sound Card; Mouse


Just Adventure by Eric Arevalo

"The Omega Stone is truly a visual splendor as you marvel at the beauty that has gone into the faithful recreation of each of these ancient and wondrous sites. Each object you see or area you visit will amaze you with the vibrancy of colors and detail that has gone into their creation. Wait until you see an area in the underground caverns of Chichen Itza that has shafts of light coming through an opening and illuminating the area below. Then there are the diving scenes in the game which are a welcome addition, as you explore the watery depths of the Devil’s Triangle in the search of a valuable item. Expect a nice surprise in a cemetery area you explore as you read the names written on certain headstones found there. Special mention must be made here of the exquisitely detailed FMV cutscenes that are included in the game, from the beginning and ending scenes to those in which you talk to the various characters that you meet along the way. You will appreciate these little details as well as others that the developers have included in the game. The Omega Stone is not a game to be rushed but one to be experienced by taking your time to discover all that it has to offer. It was so exciting to be able to visit all of these different sites with their own unique puzzles, challenges and surprises."

"...Sir Gil Blythe Geoffreys (played by Jeffrey Tobler), the famed archaeologist from the first game will once again need your help to solve the mystery and leave you clues scattered about in each area that you will need in order to do so. He could easily tell you what you should know but there is always fear that his information will fall into the wrong hands, into the hands of his enemies. You will literally spend many exciting hours in each environment just reading the many notes, books, letters and other items that were left behind by Sir Gil or his assistants. You do feel as an archaeologist would in exploring these ancient sites and unraveling the mysteries all around you."

"The Omega Stone is a shining example of an adventure game that distinguishes itself proudly among all the others! Not many developers would take the time and energy needed to recreate these famous sites with the care and attention that they require or conduct the many hours of research that this game calls for. Not many games can claim to give you the feeling of actually being there, of experiencing the history of each of these famous sites. Jeff and Karen Tobler have succeeded with The Omega Stone and in the process created an unforgettable adventure game that clearly demonstrates their passion for archaeology and its many wonders!"

Quandary Review by Gordon Alpin

"The year is 2012 and some remarkable events are about to unfold. It is the year that the normally accurate Mayans may have predicted for the end of the world, and given that there are plans afoot to turn Stonehenge into a theme park it could be argued that civilisation as we know it is about to come to an end. Yet this economic rationalist-inspired piece of cultural vandalism rivalling that of the wanton destruction of the Bamiyan Buddhas may soon be overshadowed by the more immediate threat of a comet hurtling towards the Earth. Could the Mayans have had access to some ancient knowledge that presently eludes us?"

"And there is much work to be done for the past does not yield up its treasures easily. It's up to you to explore and find and interpret the clues that will enable you to move on. You really do need to use your head and a number of others that you will pick up along the way. The puzzles are in context and generally fair as long as you are observant and read everything carefully. Letters, books and journals can provide clues as well as advance the story, though I must admit that I had a little trouble deciphering some handwriting and I was guessing at the numerical value of some crucial Mayan glyphs that became blurred at one extremity."

"Rosemary and I generally try to play adventure games together and often the measure of a game for us is how quickly we both become engrossed in it. From the very start when we collected some fascinating scrolls and set about working out the clues of the hieroglyphics, we were enthusiastic. Exploring the tunnels of Chitchen Itza and discovering more mysterious writing and many equally mysterious artefacts heightened this enthusiasm. We enjoyed it immensely, particularly solving the alchemy puzzle towards the end. This puzzle took some time as it drew together multiple clues and it gave us a real sense of achievement."

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