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Game
Three Ways to PlayShould you select the Warrior, you can equip and use all manner of swords, battle-axes, war hammers, and chackrum - though you'll leave magical mumbo jumbo up to the Conjurer and Wizard classes. An enchanted weapon is the closest a Warrior gets to magic. If a career as Wizard appeals to you, you will explore the mystic art of spell casting, ranging from enemy-confounding illusions to devastating displays of metaphysical force. You'll also learn to set magical traps containing deadly spell combinations to thwart the unsuspecting foe. Although you'll have to renounce the use of ungainly swords and armor in the name of your art, you will still be able to wield a staff as a last-ditch physical defense. Choose the path of the Conjurer, and you will be able to magically charm and summon creatures to do your bidding. You can even create a magical creature called a "bomber" which can wreak sorcerous havoc on your enemies. You'll also get plenty of experience wielding staves and bows to fend off enemies who manage to slip past your defenders.
Requirements:Pentium II or P-200 MMX or faster, 32MB RAM or more, 300 MB free hard drive space or more, Windows 95/98 w/ DirectX 7.0 or Windows NT4 with Service Pack 4 or newer, 2 MB video RAM or more, 8x CD-ROM drive or faster, DirectSound compliant sound card, two-button mouse. Recommended: Pentium II 266 or faster, 64 MB RAM or more, 300 MB free hard drive space or more, Windows 95/98 w/ DirectX 7.0 or Windows NT4 with Service Pack 4 or more, 4 MB video RAM or more, 8x CD-ROM drive or faster, DirectSound compliant sound card, two-button mouse. Also Supported: Windows 2000 Internet Requirements: 33.3 K Internet connection or faster. For game server (hosting): Pentium II 266, 64 MB RAM. Internet service required for internet play.
©2000 CD-ROM Access.
All rights for original work reserved. |
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