||(Win95/98) (Retail) (NOCTURNEPR)
For Windows XP see Requirements
Publisher: Terminal Reality / Gathering of Developers
Parental Advisory: Contains scenes of
animated violence, adult language and some nudity.
A from JustAdventure
It is 1933
And in the shadowed world around you there exists an ungodly
evil: werewolves, vampires, ghouls and flesh-eating zombies that wait just
outside the light's unlocked door to feed upon innocence. There also exist
guardians of the good and just, tireless vigilantes capable of tracking down
this evil and turning it upon itself. You are one of them. And you hunt, as
your vile quarry does, by night.
As the mysterious Stranger, stalk evil across the globe
and attempt to exterminate it with the aid of 13 uniquely talented Spookhouse
Slip lethally through real shadows, accurate, multiple
source lighting, and true, volumetric fog, hunting more than 40 savagely
cunning monstrosities that want to obliterate you.
Explore the lairs of the damned through intelligent,
cinematic cameras or first-person night vision goggles.
Experience four self-contained tales of horrific
adventure, each with its own story, locales, objectives, and characters.
Hear true, 3-D environmental sounds, from a gentle
breeze rustling through tree leaves to a horde of the undead gnawing on your
Windows 95/98: Pentium MMX, Celeron, Pentium2,
Pentium3, or Athion at 233MHz or higher (400MHz recommended), 64MB RAM (96MB
for 3D acceleration - 128MB recommended), 500MB hard disk space (1GB+
recommended), AGP video port recommended, Matrox G200/G400, TnT, TnT2 or Rage
128 recommended, Sound Blaster Live recommended).
Windows XP:This game will run on Windows XP but it
does require a patch. We were able to find Nocturne Patch #2 on both
FilePlanet.com and GamersHell.com.
- by Randy Sluganski
"Nocturne unfolds in four acts that can, but don't
have to, be played in chronological order. Each act is preceded by a cinematic
that sets up the story to follow. Before we dissect each act, rest assured that
the entire game is visually beautiful. For the first time ever, a game uses
dynamic real-time lighting and shadows for more than just eye candy. Sound
effects and music often provide aural and directional clues not to be
"Based on events that might have (and, who knows, maybe did)
occurred, the Spookhouse is a secret US government agency founded by Theodore
Roosevelt in 1902. Its clandestine role is to protect the nation and the world
from supernatural forces. The Stranger, sort of the 007 of the Spookhouse, is
its most reliable agent and thus acquires the toughest assignments.
Puzzle-solving and bloodshed are soon to follow as you guide the Stranger
through four scenarios not for the weak of heart."
"Though Nocturne never literally scares, it does keep
you constantly on the edge of your seat. Shadows flitting across rooftops and
darting behind trees are briefly glimpsed from the corner of your eye. You know
you saw something and that attack is imminent; it is just a matter of what and
when. There are no cheap thrills in this game. No massive onslaught by swarms
of the undead. No sudden loud explosions of windows crashing or dogs salivating
at your heels. Instead, it is a horror that builds slowly and compels you to
return to your computer night after night. It is deadly silence accentuated by
a musical score that cuts you to the quick as your realize each note signifies
the approach of something ... but what?"
Adrenaline Vault - by David Laprad
"A great deal has been written about the game's elegant
technology, and the title does offer an impressive weave of rich graphics,
atmospheric lighting and shadows, and hair-raising special effects. These are
combined with some of the eeriest sounds I have ever heard to create an
experience that transforms immersion. This title demands to be engaged late at
night with all the lights out, not just because it is more frightening, but
because this closes off all peripheral distractions to achieve maximum effect.
It has been ages since a computer game has manifested itself in a heightened
pulse and a frosty crop of chill bumps, but there are moments that will do just
that. Yet there is more than cutting edge programming at the heart of this
title; the designers have laid an intriguing fictional universe as the
foundation for these events."
"The gameplay is an effective and almost transparent blend
of action and adventure. The Stranger moves through a wonderfully ambient world
born from the pulp fiction ethos of the 1940s, battling zombies, werewolves,
vampires and other imaginative creatures. To accomplish his objectives, the
Stranger must also comb the ominous maps for weapons, ammunition and health,
carefully unleashing his armament on the corresponding monsters..."
"The action is viewed from a fixed third-person camera that
automatically shifts from angle to angle to provide a cinematic perspective.
The designers are often clever in their use of this contraption, building
tension with bizarre points of view and brief glimpses of animate terrors
scampering through the shadows or across a ledge above the Stranger..."
"...From a technological standpoint, it brings real
watershed advancements to gaming, much as id Software once did with the 3D
action genre. The real-time lighting and shadows, volumetric fog and cloth
simulation are a challenge to other coders to push the boundaries of what can
be done on a computer, and are a testament to what can be done with real
programming talent. The designers in turn created a beautiful world brimming
with atmosphere, and developed an accessible action-oriented approach to
adventure, placing a solid game on top of the great graphics. Whether people
love Nocturne and sit there glued to the screen with their hearts pounding in
their throats until the end or uninstall it in frustration depends on their
patience with the troublesome camera angles and subsequent reloads, as well as
a smattering of other minor issues. Regardless, action and adventure fans with
the machine to power this thing should give it a turn; it offers an experience
that is both unique and fun, two words that are not paired all that often in
© 1993-2000 CDAccess.com, Inc.