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New Media's Invision '96 From New Media's September 9, 1996 Edition This year's entries seemed to be going after a new audience: the public. Developers weren't designing for tomorrow's technology, wondering what would blow away the critics or trying to satisfy their inner children. They were treating multimedia as a business and looking at what would sell. This didn't result in less creativity - far from it. The entertainment titles were incredible, including a touching tour of the Vietnam Memorial, games that explore life as a cockroach and a surreal night on a haunting boardwalk. Best of ShowBeyond the Wall - Magnet Interactive Group
Entertainment and EdutainmentAward of Excellence - Critical Mass: America's Race to Build the Atomic Bomb - Corbis Corp. During World War II, the United States and Germany each discovered the technology needed to create the atomic bomb: The race was to be first. Critical Mass brings this dramatic struggle to life with fascinating documentaries, biographies of the scientists and a 3D re-creation of Los Alamos as it was during the Manhattan Project. Our judges were impressed with the huge amount of information housed in an exquisite interface that lets users follow time, a personality or just streams of thought without getting lost. Children's Title
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Technical and Creative ExcellenceAward of Excellence - Bad Mojo - Pulse Entertainment Never read Kafka at bedtime because you might dream you're a cockroach trapped in a surreal 3D environment, surrounded by danger as you search for the meaning behind your lowly existence. Instead, play Bad Mojo and have the same experience. Two years in development, this game has more than 800 2D and 3D scenes, 30 minutes of video and navigation, and topographical mapping techniques the Pulse Entertainment engineers invented to give it realism. In the final round of judging, this disc stayed on the big screen longest: The judges kept insisitng they needed to see just one more scene and to solve one more puzzle. ©1996-9 CD-ROM Access.
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