||(Windows 3.1 Only!) (Jewel Case) (MECHWAR2PO)
5 Stars from Computer Gaming World
4 1/2 stars from Electronic Entertainment
31st Century Combat
The year is 3057. A struggle for power fuels a society of warring clans.
Bitter infighting perpetuate a universe of unrest. War is constant. Victory is
temporary. Cease-fire is nonexistent. A pause in a stream of salvos is only a
signal to re-calibrate crosshairs and redirect missiles. Time is scarce before
the next unrelenting mission begins. For a MechWarrior, war is life. And death
is the only true peace.
Computer Gaming World, October 1995
"In actual game structure, MW2 follows what is now the standard model for SF
sims: the player pilots various mechs through a series of sequential missions,
with the player's rank increasing with the progressive difficulty of the
scenarios. MW2 uses the simpler sim plot-path by giving you missions that are
connected to one another only through a very loose storyline; failure to
complete a mission, even through the destruction of your own Mech, does not
have any result other than repetition."
"For the gamer who wants to feel in control, there is an incredible wealth
of tinkering options here. Not only can players choose from up to 15 different
types of Mechs, ranging from 20 to 100 tons, but each one has from 2-4
variants. If that isn't enough, you can also rip the guts out of a chassis and
start picking and choosing from the skeleton on up."
"Of course, all the great background and toys won't carry the day if the
battlefield doesn't measure up. Well, Mech-jockeys, fear not: MW2 doesn't just
measure up, it surpasses everything else seen so far. And that's fact, not
"Though the terrain is molded from the universe of the polygon, there is
very little that feels dry or generic. Alien worlds have distinctive
environments: hills, mountains, cities, ice canyons and even mesas are all
crafted with care, and even a certain amount of realism. And the environment is
not just eye-candy; it can affect everything from vision to heat dissipation."
"MechWarrior 2 is simply the best giant robot game ever made and arguably
the most enjoyable ground combat sim of any genre."
Home PC, February 1996
"Step inside one of MechWarrior 2's 15 customizable walking battle machines
- which contain dozens of status readouts, satellite and radar displays, remote
cameras, and weapons - and watch your adrenaline level shoot sky-high when you
square off against similarly armed member of an enemy clan. Don't skip the
elaborate orientation: Your 100-ton Mech has more than a 747, but after
spending an hour in the training session - broken into digestible sections -
you'll discover that 31st century combat (in more than 50 missions) is a
challenge to savor."
Electronic Entertainment, October 1995
"Easy-to-use in-mission keyboard controls, with optional joystick and mouse
input, provide precise Mech control that rivals the best flight simulators. You
even get multiple outside views and wingman commands. And you can choose from
15 different Mechs and more than 20 weapons systems or use the BattleMech
customizer to build your own full-bore fighting machine."
"The package tops it all off with a first-rate, CD audio-quality soundtrack,
plus more than 100 excellent sound effects and 300 well-acted voice cues. Each
clan even has its own distinctive art, music, and audio effects."
"For those who want more than the 16 campaign missions included for each of
the two clans, Activision includes a mission generator and plans to release a
pair of expansion discs with new Mechs, missions, and clans."
"More than two years in the making and nearly that long overdue, the sequel
to MechWarrior was clearly worth the wait."
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