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Star Trek Titles
MIDI & Sound
FASA Interactive / MicroProse
ESRB Rating: Teen (13+) - Animated violence and strong language
The First MechWarrior Game of Tactical Command
You are in command of the MechWarriors of Zulu Company, 1st Davion Guards. On the planet below, they await your orders, each voice a reminder of what's at stake.
Each decision, each parry and feint, bears consequence. You hesitate and the recruit you nurtured into an experienced MechWarrior over several missions is lost. His death is a stunning blow. The calls for back up, the missile impacts, the ammo bay explosion, the scream as the pilot ejects. All play loud and clear.
At mission's end, retrieve the survivors and their BattleMechs. Repair and refit what you can. Move your best MechWarriors into the best 'Mechs. Trade equipment in or add a new pilot. Let an injured pilot heal, if you can spare him. The next mission beckons.
This is MechCommander. You will know what it is to command.
Experience true resource persistence across the entire campaign.
Before each mission, you'll get a complete briefing with the latest intelligence and maps of the mission area.
Purchase new 'Mechs, vehicles, weapons and pilots with resource points awarded from winning missions. Even trade in equipment you no longer need. Just drag and drop.
Repair and refit your 'Mechs to your own specifications. Then assign your pilots to their 'Mechs for each mission.
Multiplayer action over Internet, modem or LAN. Human opponents deliver new tactical challenges with every engagement.
Realistic human feedback from your MechWarriors on the battlefield. You'll hear how they feel and what they know. You'll exploit their strengths and curse their weaknesses.
Requirements: Windows 95/98/Me/XP, 133MHz Pentium compatible (P166 recommended), 16MB RAM Windows 95 (32MB Windows 98 and multiplayer), 4x CD-ROM drive (8x recommended), Super VGA graphics (2MB VRAM), 150MB hard drive space (230MB recommended), sound card compatible with DirectX, mouse. Supports: modem to modem, null-modem serial cable, Local Area Network, Internet play.
CD-ROM Access. All rights for original work reserved.