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FASA Interactive / MicroProse Game ESRB Rating: Teen (13+) - Animated violence and strong language The First MechWarrior Game of Tactical CommandYou are in command of the MechWarriors of Zulu Company, 1st Davion Guards. On the planet below, they await your orders, each voice a reminder of what's at stake. Each decision, each parry and feint, bears consequence. You hesitate and the recruit you nurtured into an experienced MechWarrior over several missions is lost. His death is a stunning blow. The calls for back up, the missile impacts, the ammo bay explosion, the scream as the pilot ejects. All play loud and clear. At mission's end, retrieve the survivors and their BattleMechs. Repair and refit what you can. Move your best MechWarriors into the best 'Mechs. Trade equipment in or add a new pilot. Let an injured pilot heal, if you can spare him. The next mission beckons. This is MechCommander. You will know what it is to command.
Requirements: Windows 95/98/Me/XP, 133MHz Pentium compatible (P166 recommended), 16MB RAM Windows 95 (32MB Windows 98 and multiplayer), 4x CD-ROM drive (8x recommended), Super VGA graphics (2MB VRAM), 150MB hard drive space (230MB recommended), sound card compatible with DirectX, mouse. Supports: modem to modem, null-modem serial cable, Local Area Network, Internet play.
©1998/9
CD-ROM Access. All rights for original work reserved. |
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