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MechCommander Gold |
| $14.95 |
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(Win95/98/Me/XP) (Reissue in DVD Case) (MECHCOMGPr) |
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| $19.95 |
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(Win95/98/Me/XP) (CD with Manual) (MECHCOMGPO) |
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MicroProse
Game
ESRB Rating: Teen (13+) - Animated violence and strong
language
The Premier MechWarrior Game of
Tactical Command
You will know what it is to command. You will have a plan.
You will be right. You will be wrong. You will attempt the impossible. You will
hesitate. You will panic. You will respect your enemy. You will pay the price.
You will be defeated. You will face your fear. You will ask for a second
chance. You will act on instinct. You will be exalted.
Operation Bulldog is a success. Clan Smoke Jaguar has
been utterly defeated and the worlds they captured have been liberated.
Remnants of their forces are fleeing the Inner Sphere and returning to Clan
space.
Now the bad news: I am rescinding your orders to
return home. Intel reports that a renegade Smoke Jaguar, Star Colonel Marcus
Kotare, has taken planet Cermak in the Periphery. Cermak was originally an old
Star League outpost, but after centuries of war, nothing is left. It's no more
than a junk heap now - devoid of human population.
Your orders are to retake the planet and terminate
Colonel Kotare's command. He picked that Star League outpost for a reason. I
want to know what it is. - Colonel Reese.
The complete MechCommander experience in one
package:
- 12 brand-new missions on the battle-torn planet
Cermak
- 6 new Mech chassis
- 10 new weapons
- New commands, like ammo-conservation provide even more
control on the battlefield
- New waypoint system lets you position MechWarriors with
even greater precision
- Contains all 30 original MechCommander missions
- New easy-to-use mission builder
- 10 new multiplayer missions
- 3 bonus stand-alone missions
- New difficulty settings let you choose the level of
intensity to both original MechCommander and new, never-before-released
missions
Before each mission, you'll be briefed with the latest
intelligence and maps of the mission area. Choose your units and deploy them as
you see fit.
Take command or up to 12 MechWarriors at a time. Their
individual personalities and combat skills carry over from mission to mission.
Order the destruction of virtually any enemy 'Mech or installation. Soften up
your enemy's position with an artillery strike.
Purchase new 'Mechs, vehicles, weapons and pilots with
resource points awarded from winning missions. Just drag and drop to trade in
equipment you no longer need. Choose from 24 different 'Mechs, including six
new chassis.
Issue real-time tactical orders as you designate the
target and attack range. Issue movement orders via waypoints or directly.
Command an individual, a Lance or your entire company of MechWarriors. Repair
and customize your 'Mechs to your own specifications. Then assign your pilots
their 'Mechs for each mission. Use any salvage from the last battle to upgrade
your units and inventory for future use.
Mission Mission builder. Build your own missions and
share them online with your friends and other MechCommander players. Play the
original MechCommander missions or try 12 new missions on the planet
Cermak.
Requirements:
Windows 95/98/Me/XP, 133MHz Pentium compatible (P166
recommended), 32MB RAM (64MB recommended) , 4x CD-ROM drive (8x recommended),
Super VGA graphics (2MB VRAM), 210MB hard drive space (620MB recommended),
sound card compatible with DirectX.
Tested OK on Windows XP.
Multiplayer Option: Null modem serial cable, Windows
compatible 28.8 kps modem or faster, local area network with IPX or TCP/IP,
Internet play requires a true TCP/IP connection.
Copyright
© 1993-2000 CDAccess.com, Inc. Questions:
info@cdaccess.com |