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ZOOM Martian Gothic: Unification
$9.95 (Win95/98/Me/XP) (Retail) (MARTIANGPR)

Publisher: Creative Reality / TalonSoft


- Animated blood, gore and violence



8/10 from EuroGamer

from Strategy Plus

"If You Send a Manned Craft, Warn the Crew -
Stay Alone, Stay Alive."

June 17, 2019 - a deadly game begins. Your three-member investigative team makes planetfall on Mars and enters the derelict Vita base. You are caught nearly defenseless against the ancient nightmare hidden within.

Martian Gothic: Unification descends upon an isolated, lonely world that is anything but barren. In this gothic action-adventure, your investigative team becomes immediately aware their very survival depends upon their ability to work together while staying apart. Your entire team has already contracted the monstrous infection that plagues Vita base, and the former Vita crew are not as dead as they appear to be.

The investigation becomes a battle to stay alive as the team uncovers the mystery of the base on Mars, exploring both the interior and part of the Martian surface until - finally - they confront the appalling secret hidden deep underground, a secret older than humanity...


Third person suspense and horror seamlessly combining enthralling action and absorbing adventure.

Selective control of three specialized characters forced to operate as remote members of the same team.

Complex, layered plot line delivers unique, non-linear gameplay and provides for added replayability.

Explore diverse locations ranging from Vita base to the Martian surface and deep beneath Mars itself.

Script and dialogue written by acclaimed science fiction writer Stephen Marley.

Dark, atmospheric, interactive music score including Environmental Audio and true 3D surround sound.


Windows 95/98/Me/XP, Pentium II 266MHz or higher, 32MB RAM, 450MB hard disk space, 4x CD-ROM drive, DirectX 7 (provided on game CD), 4MB DirectX compatible 3D accelerator card, DirectX compatible sound card, Microsoft compatible keyboard and mouse.

Tested OK on Windows XP.


EuroGamer by Keith "DNM" Ellis (5/26/00)

"You really are on your own in Martian Gothic, as the brief history of the base and the garbled distress call is the sum of your knowledge of the situation.

"Help is at hand though. In some rooms around the base you will find computer terminals. These have a variety of functions. Solve a few more puzzles, and you can go speak to MOOD! I won't spoil it for you."

"The pre-rendered world of Martian Gothic is fabulous, and each location has been given the full graphical treatment. The camera angles on some of the screens can be a little crazy, but it all adds to the gothic horror of it all."

"The voice acting in general is excellent. In particular the micro-tape machines with messages recorded by Vita 1 team members are all nicely done. You can really hear the worry in some of the recordings. Sound is very well used. Even the simple opening of a door is a major event with the quietness of the base, and the Trimorphs make a noise that is quite spine tingling. When the first one attacks you it is almost guaranteed to make you jump!

" A lot of effort has been put into making this game as horrific and encapsulating as possible. It shows. "

"Comparisons are bound to be drawn between Martian Gothic and the Resident Evil series. There is far more tension and atmosphere to this game though, and you don't have to put up with any door animations either! As you push further into the game, you get a really nasty feeling that the worst is yet to come. It's this very feeling that drives you forward.

"The pre-rendered locations are all superbly done. However, you will find that some battles will push you off into the next screen, which usually results in you losing track of where your enemy is! The curse of most flip screen adventures truth be told. The means to change video resolution would have been welcome too, as the game only pumps out a measly 640x480.

"Overall it's entertaining stuff though, but it really needs a patch to fix the problems I mentioned, along with a few other minor issues. It's for this reason that I feel I must mark it down a notch."

Strategy Plus by David Ryan Hunt

"...Unlike the common game based on zombies, Martian Gothic is definitely not an action game. There’s plenty of zombie-bashing, but make no mistake, the game’s main strength is the plot. A professional science fiction writer, Stephen Marley, is responsible for the scripting and dialogue. As a result, the writing in Martian Gothic is surprisingly good."

"...This is undoubtedly an adventure game first, despite the significant action presence. Most of the time is spent solving puzzles. Just about everything you will encounter is item based. As such, the puzzles are often convoluted. Although most are not particularly hard, some are too tedious in the Fed-ex area. On the other hand, some of the puzzles tie into the game and setting quite well, but lack variety. Interestingly enough, Martian Gothic actually explains why the items are hidden in obscure locations, and it makes sense within the setting."

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