||(Win95/98/Me/XP) (Retail) (MARTIANGPR)
Publisher: Creative Reality / TalonSoft
- Animated blood, gore and violence
"If You Send a Manned Craft, Warn the
Stay Alone, Stay Alive."
June 17, 2019 - a deadly game begins. Your three-member
investigative team makes planetfall on Mars and enters the derelict Vita base.
You are caught nearly defenseless against the ancient nightmare hidden
Martian Gothic: Unification descends upon
an isolated, lonely world that is anything but barren. In this gothic
action-adventure, your investigative team becomes immediately aware their very
survival depends upon their ability to work together while staying apart. Your
entire team has already contracted the monstrous infection that plagues Vita
base, and the former Vita crew are not as dead as they appear to be.
The investigation becomes a battle to stay alive as the team
uncovers the mystery of the base on Mars, exploring both the interior and part
of the Martian surface until - finally - they confront the appalling secret
hidden deep underground, a secret older than humanity...
Third person suspense and
horror seamlessly combining enthralling action and absorbing
Selective control of three
specialized characters forced to operate as remote members of the
Complex, layered plot
line delivers unique, non-linear gameplay and provides for added
Explore diverse locations ranging from Vita base to
the Martian surface and deep beneath Mars itself.
Script and dialogue
written by acclaimed science fiction writer Stephen Marley.
Dark, atmospheric, interactive
music score including Environmental Audio and true 3D surround
Windows 95/98/Me/XP, Pentium II 266MHz or higher, 32MB RAM,
450MB hard disk space, 4x CD-ROM drive, DirectX 7 (provided on game CD), 4MB
DirectX compatible 3D accelerator card, DirectX compatible sound card,
Microsoft compatible keyboard and mouse.
Tested OK on Windows XP.
Keith "DNM" Ellis (5/26/00)
"You really are on your own in Martian Gothic, as the brief
history of the base and the garbled distress call is the sum of your knowledge
of the situation.
"Help is at hand though. In some rooms around the base you
will find computer terminals. These have a variety of functions. Solve a few
more puzzles, and you can go speak to MOOD! I won't spoil it for you."
"The pre-rendered world of Martian Gothic is fabulous, and
each location has been given the full graphical treatment. The camera angles on
some of the screens can be a little crazy, but it all adds to the gothic horror
of it all."
"The voice acting in general is
excellent. In particular the micro-tape machines with messages recorded by Vita
1 team members are all nicely done. You can really hear the worry in some of
the recordings. Sound is very well used. Even the simple opening of a door is a
major event with the quietness of the base, and the Trimorphs make a noise that
is quite spine tingling. When the first one attacks you it is almost guaranteed
to make you jump!
" A lot of effort has been put into making this game as
horrific and encapsulating as possible. It shows. "
"Comparisons are bound to be drawn between Martian Gothic
and the Resident Evil series. There is far more tension and atmosphere to this
game though, and you don't have to put up with any door animations either! As
you push further into the game, you get a really nasty feeling that the worst
is yet to come. It's this very feeling that drives you forward.
"The pre-rendered locations are all superbly done. However,
you will find that some battles will push you off into the next screen, which
usually results in you losing track of where your enemy is! The curse of most
flip screen adventures truth be told. The means to change video resolution
would have been welcome too, as the game only pumps out a measly 640x480.
"Overall it's entertaining stuff though, but it really needs
a patch to fix the problems I mentioned, along with a few other minor issues.
It's for this reason that I feel I must mark it down a notch."
Strategy Plus by David Ryan Hunt
"...Unlike the common game based on zombies, Martian Gothic
is definitely not an action game. Theres plenty of zombie-bashing, but
make no mistake, the games main strength is the plot. A professional
science fiction writer, Stephen Marley, is responsible for the scripting and
dialogue. As a result, the writing in Martian Gothic is surprisingly good."
"...This is undoubtedly an adventure game first, despite the
significant action presence. Most of the time is spent solving puzzles. Just
about everything you will encounter is item based. As such, the puzzles are
often convoluted. Although most are not particularly hard, some are too tedious
in the Fed-ex area. On the other hand, some of the puzzles tie into the game
and setting quite well, but lack variety. Interestingly enough, Martian Gothic
actually explains why the items are hidden in obscure locations, and it makes
sense within the setting."
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