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ZOOM Marble Drop
Sold Out (Win95/98/3.1) (Retail) (MARBLEDPR)

CD Includes Full Tilt! Pinball

Maxis

Game

Ratings:

87% from Computer Game Entertainment

The Mesmerizing Mindbending Marble Game

Introducing a fiendishly fun puzzle game that will send your mind on twists, turns, spirals and swings. In Marble Drop, you devise the smartest way to get your colored marbles into their correct bins.

Things start simply enough...Sound Easy? Just wait till you see the springs, splitters, triggers and teleporters that stand in your way. And remember: every marble you drop changes the path of the one that follows.

Outsmart each puzzle and wrap your mind around an ever more challenging kinetic contraption.

Each new marble switches the path for the one that follows. making a mistake makes for interesting results.

Over 30 gadgets send your marbles on surprising new paths.

50 different puzzles challenge you with increasingly intricate contraptions.

Earn bonus poitns for solving puzzles with the fewest possible marbles.

Uncover perplexing hidden puzzles inside different levels.

Requirements:

If the marble goes through two flames, it melts!Windows 3.1x or Windows 95, IBM 486DX and above and 100% compatibles, 66MHz and above, 8MB RAM, double speed CD-ROM drive, Microsoft mouse or 100% compatible, SVGA card (with 512K video RAM) supporting 640 x 480 (256 colors) mode. Supports all sound cards compatible with Windows 3.1x or Windows 95, SVGA screen resolutions, 640 x 480, 800 x 600, 1024 x 768.

Reviews:

Computer Game Entertainment, July 1997

"The concept is simple enough; a group of colored marbles must be placed in funnels which then launch the marble on a twisting (sauntering, swirling, ricocheting, whichever you prefer) trajectory down a series of convoluted paths, and into a tidy group of collection bins located at the bottom of the puzzle. Fill up all the collection bins in the proper order, and you move on to the next level. As you might expect, blue recepticles will only accept blue marbles, red with red, ad nauseum. Landing a green marble in a slot meant for a yellow marble destroys the marble. Points are awarded for getting a marble home safely as well as for triggering various targets along the path. Those marbles that make it to the proper bins are returned to the player when the puzzle is solved. Players can spend a few points to purchase additional marbles to replace the innocent casualties of puzzle conflict.

"Sound simple? Yeah, right. If the puzzles consisted of nothing but ramps, finishing all 50 puzzles would take an hour. However, a number of traps and gizmos have been added to make the paths more treacherous. New devices are added every few levels, demonstrating the joys of gates, pendulums, teleporters, painters, splitters and too many other nasty toys to succintly mention here. As Leonardo's disciple sends marbles down the path to the awaiting bins, there comes a rapid sense of realization; the marbles, through their journeys, change the lanscape of the puzzle. That rail that led straight to the green bin at the bottom of the screen might now lead to another bin. Or off the screen. Or into an endlessly repeating loop."



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