Ages: 6 to 10
A Fun-Filled, Fact-Packed Science
Picture this! Ms. Frizzle's prized album is missing some super special
dinosaur snapshots. Travel back in time with her class to search for live dinos
and help replace the photos. Say "Cheese!"
You're in the driver's seat! Click the geologic time slider on the dashboard
to go backward and forward in time! Choose from seven different locations in
three prehistoric time periods, then hop out of the bus to explore.
Play the Skeleton Puzzle! Plunk the bones into the right order and watch a
dino come roaring to life.
Flip through Ms. Frizzle's fantastic photo album to see cool pictures and
learn about dinosaurs, reptiles, and prehistoric plants.
Kids explore 7 different locations in 3 prehistoric time periods:
- Tethys Sea
Science facts come to life with narration, sound, video, and animation.
Filled with over 15 games and activities, 8 sets of fun facts, and more than
20 multimedia reports, so kids keep playing and learning.
Developed with the experts at Scholastic, who know how kids learn best.
Multimedia PC with 486SX/33MHz or higher processor, Microsoft Windows 95 or
higher, 12 MB of memory (RAM), 6 MB of available hard-disk space, double speed
CD-ROM drive or faster, SuperVGA, 256-color monitor, Microsoft Mouse or
compatible pointing device, 8-bit sound card (16-bit recommended), headphones
Tested OK on Windows XP.
Review by Rosemary Young
"The puzzles and games consist of an assortment of activities from arcade
type games to puzzles putting together dinosaur bones or sounding out the
tricky names. For successful completion of these problems the player receives a
Palaeo card, a card with a picture of a particular dinosaur. These cards are
placed in the Palaeo Gallery where they can be flipped to obtain basic
information about each creature.
"The Magic School Bus Explores in the Age of Dinosaurs is targeted at
children aged six to ten and for this age group it provides a broad
introduction to the subject matter. With a few exceptions all information is
presented either visually or aurally (with subtitles for the hearing-impaired)
so it is quite simple and straightforward. It is best described as an
educational activity exercise, and I did like the way in which it emphasised
the fallibility of science, or how knowledge may evolve and change to the point
of being contradictory as scientists learn more and more."
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