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Heroes of Might & Magic
IV |
| $21.95 |
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(Win95/98/ME/2000/XP) (DVD Case) (M&MHERO4PR) |
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Publisher: UbiSoft
Game
ESRB Rating: Everyone - Animated violence
Ratings:
from The Adrenaline Vault
92 from ActionTrip
It's All New Period!
Some prophecies of doom come true. Escape the flames
licking at your back and jump quickly through a portal into another world for
only the bold will be allowed to live. Embrace a wondrous new land. Uncover its
ancient mysteries, battle its deadly creatures, and explore its forgotten past.
Here lies gods who have been silent all too long. Here lies a realm that can
only be claimed by the strong, the crafty, or the wise. It is yours to conquer!
It's All New, Period. The Reinvention of the Award Winning Franchise Heroes
of Might and Magic® IV is more than a sequel - it's a celebration of both
the old and the new. With an all-new engine that features a new magic system,
new campaigns, new hero-character classes, and gameplay that varies according
to how you play, you'll be amazed at how much the Heroes you know and
love has improved!
Players familiar with the Heroes series will
immediately notice many improvements to the familiar interface and gameplay:
Now you can actively lead multiple hero-characters into battle to fight
alongside troops for an intense combat experience. You'll encounter all-new
heroes and over 60 creatures in 6 massive campaigns and 24 scenarios. With an
all-new game engine, lifelike isometric view, breathtaking graphics and richly
detailed landscapes, the adventure map comes alive! Heroes IV combines
the latest technology with the best features of the classic strategy game. With
48 Hero Classes and all-new skill and magic systems, summon all your strategic
insight, tactical cunning and leadership abilities to ascend to the throne of
this perilous new world!
Newcomers to Heroes of Might and Magic® will find that, while the game
includes very detailed scenarios and hero possibilities, the series itself is
renowned for its ease of use. Much of your time will be spent exploring the
maps and continents, collecting resources, and engaging the enemy in battle.
Visit towns, explore forests, raid castles
each of these places is a new
opportunity to build up your army, earn gold, and gain new territory and
hero-characters by creatures
Features:
General
- For the first time ever, bring hero-characters into battle as
super-soldiers in your army!
- All-new game engine!
- All-new isometric viewpoint and informative interface.
- Tweak the new personal scenarios and map editor to make levels and quests
for your friends!
- Over 140 hours of gameplay and 6 unique campaigns.
- 11 starting Hero classes, 37 advanced classes - choose the specific classes
of each member in your army!
- All-new magic system - Complete Hero customization at your fingertips.
- 60 varied creature classes to control.
Adventure Map
- More than 300 Adventure Map structures to interact with.
- Resource mines appear in multiple states: undeveloped resource deposit,
working mine, abandoned mine (guarded by creatures), and run-out mine (no
longer producing resources).
- New "Fog of War" map effect: clear for recently explored terrain, gray in
areas visited in the past, and black for areas not yet visited.
- Watch out for Wandering Monsters. If they find any of your armies and they
think they can take them out, prepare for battle!
- Creature stacks controlled by the player will run away if overpowered,
join your army if they feel like it, or fight.
Hero Classes, Creatures and Armies
- Each player can control up to 8 armies, each consisting of up to 7
individual hero-characters and/or troops of creatures!
- 11 starting Hero Classes, each with two starting skills (Barbarians have
3), and 37 advanced Hero Classes. 9 Hero Primary Skills, each with 3 associated
Secondary Skills (27 total).
- 66 types of creatures!
- Hero-characters and creatures have similar stats: Damage, Hit Points,
Speed, Movement, Spell Points, Shots, Luck, and Morale.
- Hero-characters of any class can equip themselves with any artifact.
- Creatures have a backpack so that they may carry but not equip artifacts.
Combat
- Each combat screen grid can be a different terrain, with associated bonuses
and negatives for Hero Classes/Creatures.
- Hero Classes can participate in combat; they can move, attack, defend and
retaliate just like creatures!
- Combatants can face in 8 different directions on the Combat Screen.
- In siege combat, Creatures at the base of a town wall can attack defenders
at the top of a wall and vice-versa!
Towns
- Six town types: Academy, Haven, Preserve, Asylum, Necropolis and
Stronghold.
- "Outpost" towns may be captured by the player and converted into any of the
six town types!
- 5 Schools of Magic: Life, Order, Death, Chaos, and Nature.
Requirements:
Windows 95/98 /Me/2000/XP Pentium II 300 MHz,
128MB RAM, 4x speed CD-ROM drive, 750MB free hard disk space, all major DirectX
compatible sound cards, DirectX 7.0 compatible, capable of 800x600 16-bit high
color display, keyboard, mouse.
Multiplayer: 28.8 modem or greater (modem/Internet play); TCP/IP or
IPX (network play).
Reviews:
The Adrenaline Vault by Gavin Carter
"As in the previous titles, the gameplay revolves around your Heroes, units
that can lead armies, gain experience and skills, and confer bonuses on your
population. Heroes IV introduces some changes to their management... Another
change in Heroes is they're no longer disembodied, spell-flinging entities in
combat; they're actual battlefield units, weak and fragile at first, but as
they advance, they can become as powerful as any large assembly of troops. This
adds more strategy to the battles, since enemies often prioritize your Hero
over other units. Keeping your Hero protected is a must,.."
"From a qualitative standpoint, Heroes of
Might and Magic IV has brought turn-based strategy back into the limelight of
PC gaming. The title takes everything that has ever been great about the series
and elevates it to the next level. The changes revitalize the Heroes formula
and provide more strategic gameplay than the series has ever offered. Although
the title takes some minor steps backward with the interface and some rough
visuals, I'm going to be playing Heroes IV for a long time. Even without online
multiplayer or the map editor, the development team has packed about three
standard games worth of content into the package. Anyone who's a fan of quality
PC gaming should not hesitate to pick up Heroes IV."
ActionTrip by Ranko "Arjuna" Trifkovic
"Thing is that HMM4 presents a great combination of the old addictive
gameplay, a new spell, combat and hero system and perfectly designed 2D
isometric (the so-called 2½D) graphics, inspiring music and magical
atmosphere which kept me glued to the screen constantly for thirty hours until
I finished the first of the ten campaigns."
"In this sequel, heroes can act as units and participate in combat. The
advantages are obvious, but this also increases the possibility for the hero to
get slain... The new combat system also allows one of the eight possible armies
to be composed out of heroes only (up to seven of them). Armies without heroes
are now also capable of moving around the map (important novelty), which makes
gameplay far more tactically flexible. These army formations are still
incapable of capturing resources, but they can steal artifacts and gold."
"Maps & Campaigns: These are far more versatile
and rich than they ever were. There is a large number of buildings we are
already used to (mines, stations, schools, libraries, fountains, treasure,
etc.) and a certain amount of new ones. The campaigns are beautiful, and they
always use the space on the map to full extent... Maps now have a "reset" date
-- if you wonder around the map for too long, the "one-use only" structures and
monsters will start to re-spawn. Before playing each map, you can set whether
you want neutral armies to act like guards, or whether you would like them to
roam the map. This is a very interesting option that can make the game far more
difficult."
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