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Might & Magic VI:
The Mandate of Heaven |
| $9.95 |
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(Win95/WinNT) (Jewel Case) (M&M6PJ) |
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Publisher: New
World Computing / 3DO
Game / Role-Playing
ESRB Rating: Teen (13+) - Animated Violence
Ratings:
90% from PC Gamer
Experience the Rebirth of a Legend
From the depths of the deepest dungeons to the intrigues of the Royal Court
you will lead a band of adventurers on a dangerous journey of amazing depth and
intelligence. With a completely new 3D graphics engine and a sophisticated
nonlinear adventure system Might and Magic VI - The Mandate of Heaven brings to
life the most fantastic, engrossing and intense role playing experience ever
created.
 Master your
destiny in a nonlinear fantasy universe where your choices and actions
determine the game's outcome
Explore
the intricacies of hundreds of sub-plots, spin-offs and mini-quests
Customize
the gameplay on the fly for either real-time or turn-based combat mode
Feast
your eyes on exceptional 16-bit, 65,000 color graphics in a high-res smooth
scrolling world
Explore the Fantasy World of Enroth!
The Ironfist Dynasty is tottering on the brink of ruin. As endless
calamities plague the kingdom of Enroth, evil doomsday cultists plot to
overthrow child Prince Nicolai and claim the throne for their charismatic
leader. Fear grips the land and the people wonder if their sovereign has lost
The Mandate of Heaven - the divine right to rule. The enemies of reason are at
the gate and only extraordinary heroes can stem the tide of darkness. Will you
answer the call?

Feel the Power - Experience the Magic!
Slay foul
dragons
Rescue fair maidens
Unearth lost
and fabled treasures
Weave mighty
enchantments
Haggle with
crafty merchants
Requirements:
Windows 95: Pentium 90 (Pentium 166 recommended), 16MB RAM (32 MB RAM
recommended), PCI, 1MB VRAM video card that supports DirectX, 4x CD-ROM drive,
200 MB hard disk space, sound card.
Reviews:
PC Gamer, August 1998
"I confess quite freely that I have not yet finished this game, despite
spending more time on it than I have on any game in several years. After 70
hours without any tips or hints, I'm beginning to glimpse where it will all
wind up, but there are still a few weeks of gaming ahead. The reason is that
there's simply so much to do - and you'll want to enjoy it all. If you enlist
in every quest and subquest in this game, you are easily looking at 100 to 150
hours of gaming. Characters are spiraling upwards to level 60, and spell books
are full of those delightful room-cleaning spells.
"However, as enjoyable and refreshing
as it is, it was not love at first sight. After being spoiled by a year of
3Dfx-accelerated action games, I thought the choppy, sometimes blocky graphics
and rendered figures of this software-only game looked odd at times. It didn't
help that the first monsters I encountered - goblins - were also rather silly
looking. However, beyond the initial shock, M&M VI feels and works
just right..."
"Despite these problems, Might and Magic VI does what few FRPGs have
done in recent years: create an involved, complex, believable, and always
entertaining world. You'll soon know the lay of the land like an old pro, and
be running off on new quests looking for treasure, experience, and an end to
the horrors plaguing the land. The best thing that can be said of any game can
be said of Might and Magic VI: once you start playing, you won't be able
to stop."
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