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ZOOM Lose Your Marbles
Sold Out (Win95/98) (Retail) (LOSEMARBPR)
Discontinued

SegaSoft

Game

A Puzzling Diversion!

Ready...Set...Go! Marbles start to drop. Your collection keeps getting bigger. Work fast to line up three or more marbles and make them disappear. Five in a row eliminates the entire row and dumps more marbles on your opponent. Be careful, your opponent can do the same to you. It takes a quick hand, a keen eye and maniacal mind. Can you handle the pressure?

Watch out...you might just Lose Your Marbles!

Key Features:

One or two player capability with one keyboard or over a Local Area Network

Multiple levels with bonus marbles and bonus rounds to challenge the novice to hard-core puzzle enthusiast

Realistic sound effects and high-energy music

Practice round for sharpening skills

Requirements: Windows 95 IBM PC or compatible with P60mhz, CD-ROM, 1MB SVGA, 8MB RAM.

Reviews:

Computer Shopper, December 1997

"If you've triumphed over Tetris, conquered Klax, and beaten Baku-Baku, it's time to master your marbles. Sega-Soft's Lose Your Marbles is an entertaining little puzzle game that can make an hour fly by with alarming speed. But heed our warning: your personal productivity may be seriously at risk.

"The goal of Lose Your Marbles is to do exactly that. The game screen is divided into thirds: on the left are your marbles, and on the right are your opponent's; the middle third is open space. Each side gets five vertically sliding columns of different-colored marbles. When you line up a row of three, four, or five like-colored marbles, they disappear from your grid. If you manage five, you knock those marbles over to your opponent's side. Of course, your opponent is working to do the same. If marbles accumulate faster than you can dispense with them, you'll run out of room to maneuver your columns. Eventually, you'll get boxed in and lose the round.

"That's all there is to it. You're not working to accumulate points, nor are you fighting the clock. A round lasts until one side gets filled up with marbles. You never actually lose all your marbles - there are always at least 25 (five in each column) in your grid. the marbles themselves look as shiny and colorful as those that used to skitter across school playgrounds. And in that same vein, Lose Your Marbles features five school-yard backgrounds: dirt, grass, asphalt, concrete, and wood.

"As you win rounds and complete levels, the game speeds up. Fortunately, you can earn bonus marbles that will help you out: Refugees dump stone marbles - which can't be eliminated - on your opponent. Column marbles change an entire column to a single color, creating easy matches. Chain marbles set up a chain reaction of like-colored marbles. To earn these special marbles, you must win bonus rounds, which challenge you to lose a certain number of marbles within a given amount of time.

"You can play Lose Your Marbles against the computer (with three skill levels) or face off against a live opponent at the same keyboard. The game also supports LAN play, but lacks Internet competition. An even bigger fault is that it makes you start at level one with each new game; there's no way to restart at higher levels once you've reached them.

"The result is that this maddeningly addictive game becomes annoyingly repetitive over time. It's fun for a while, but ultimately is less satisfying than Tetris."



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