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Lose
Your Marbles |
| Sold Out |
|
(Win95/98) (Retail) (LOSEMARBPR) |
| Discontinued |
SegaSoft
Game
A Puzzling Diversion!
Ready...Set...Go! Marbles start to drop. Your collection
keeps getting bigger. Work fast to line up three or more marbles and make them
disappear. Five in a row eliminates the entire row and dumps more marbles on
your opponent. Be careful, your opponent can do the same to you. It takes a
quick hand, a keen eye and maniacal mind. Can you handle the pressure?
Watch out...you might just Lose Your Marbles!
Key Features:
One or two player capability with one keyboard or over
a Local Area Network
Multiple levels with bonus marbles and bonus rounds to
challenge the novice to hard-core puzzle enthusiast
Realistic sound effects and high-energy music
Practice round for sharpening skills
Requirements: Windows 95 IBM PC or compatible with P60mhz,
CD-ROM, 1MB SVGA, 8MB RAM.
Reviews:
Computer Shopper, December 1997
"If you've triumphed over Tetris, conquered Klax, and beaten
Baku-Baku, it's time to master your marbles. Sega-Soft's Lose Your Marbles is
an entertaining little puzzle game that can make an hour fly by with alarming
speed. But heed our warning: your personal productivity may be seriously at
risk.
"The goal of Lose Your Marbles is to do exactly that. The
game screen is divided into thirds: on the left are your marbles, and on the
right are your opponent's; the middle third is open space. Each side gets five
vertically sliding columns of different-colored marbles. When you line up a row
of three, four, or five like-colored marbles, they disappear from your grid. If
you manage five, you knock those marbles over to your opponent's side. Of
course, your opponent is working to do the same. If marbles accumulate faster
than you can dispense with them, you'll run out of room to maneuver your
columns. Eventually, you'll get boxed in and lose the round.
"That's all there is to it. You're not working to accumulate
points, nor are you fighting the clock. A round lasts until one side gets
filled up with marbles. You never actually lose all your marbles - there are
always at least 25 (five in each column) in your grid. the marbles themselves
look as shiny and colorful as those that used to skitter across school
playgrounds. And in that same vein, Lose Your Marbles features five school-yard
backgrounds: dirt, grass, asphalt, concrete, and wood.
"As you win rounds and complete levels, the game speeds up.
Fortunately, you can earn bonus marbles that will help you out: Refugees dump
stone marbles - which can't be eliminated - on your opponent. Column marbles
change an entire column to a single color, creating easy matches. Chain marbles
set up a chain reaction of like-colored marbles. To earn these special marbles,
you must win bonus rounds, which challenge you to lose a certain number of
marbles within a given amount of time.
"You can play Lose Your Marbles against the computer (with
three skill levels) or face off against a live opponent at the same keyboard.
The game also supports LAN play, but lacks Internet competition. An even bigger
fault is that it makes you start at level one with each new game; there's no
way to restart at higher levels once you've reached them.
"The result is that this maddeningly addictive game becomes
annoyingly repetitive over time. It's fun for a while, but ultimately is less
satisfying than Tetris."
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