||(Win95/98 Only) (Retail) (LIGHTBRPR)
Lightbringer was originally released
as a game titled CYDONIA. The contents are exactly
the same, however, legal restrictions forced the name to be
ESRB Rating: Everyone
B from JustAdventure
3 stars from Computer Gaming
Prepare Yourself for an Exhilarating
Your mission is to travel to the Cydonia
Mensae region of Mars to survey the planet for the prospect of human
colonization. Use your intellect and skill... Learn AUI Space Language...
Decipher and collect clues... Encounter challenging 3D puzzles... Uncover the
secrets of a Martian civilization concealed within the Red Planet.
Content based on the NASA and Russian space
Over 55,000 frames of stunning 3D scenes and
Environments created with remarkable detail and
Lead the First Manned
While commencing the landing sequence, a strange force field
surrounding the Cydonia region is encountered forcing an emergency crash
landing. Communications with mission control are lost and as the only uninjured
crew member, you are challenged to locate and eliminate the force field that
has you trapped on the surface. This quest will take you to a time and place
investigated by humankind... until now.
Enhanced with dynamic directional stereo sound
Fascinating multiple endings
Over 70 hours of engaging game play
The Face on Mars
In the summer of 1976, NASA's Viking planetary probe
photographed a rock "face" measuring a mile from crown to chin, and a huge five
sided pyramid. A vanguard of scientists have found powerful geometric ratios in
the placement of these "monuments". Debate over the validity of these
photographs has fueled major controversy in the space science community. As the
controversy mounts, the mystery remains...
Windows 98/95 Only, Pentium 200 MMX (Pentium II Preferred),
32 MBytes RAM, 4X CD-ROM drive.
Does not work on Windows XP.
Before starting play you should apply the patch available
- by Randy Sluganski
"Lightbringer's game content is based on
actual information gathered from the NASA and Russian space programs. The
Martian landscape, the mission data and archives all play an integral role in
the game and are, if you will, edutainment. Yes, you will learn while you play,
but not in the heavy-handed manner we have come to expect from edutainment
titles. Rather, it is in the form of the equation of using your knowledge to
solve puzzles and advance the game. The information you acquire in
Lightbringer is factual and can be, unlike other games, applicable to
other situations outside of the gaming experience. But even with this wealth of
information available to the gamer, the plot is still simply as I have
presented. There is no character depth, there are no twists or turns. You
simply solve one puzzle so that you can move on to another in order to advance
the plot. The puzzles in themselves are the soul and the character of this
"You said you wanted puzzles? Well, you got 'em.
Situational puzzles, logic puzzles, time restraint puzzles, 3D puzzles -
they're all in Lightbringer... Language puzzles, auditory puzzles,
diorama puzzles - they are just a few of the clues left by previous
inhabitants. Finally, it reached a point where I was working on more unsolved
puzzles at one time than I ever thought possible. Even for all my difficulties,
though, I always found the puzzles to be challenging in a fair way. The
solutions were never too far from my grasp..."
Computer Gaming World, May
"Cast as the only crew member to walk away from
the crash landing of the first manned mission to Mars, you have to explore the
red planet in an attempt to turn off the electromagnetic force field that
caused the crash of your ship.
"The opening is the fun part of the game. None
of the early puzzles is very hard, but suspense is maintained by means of a
time limit. The interface you use to solve the puzzles is just a pleasure to
work with: You simply look around by moving the mouse, move from place to place
by following arrows, and put items into your inventory by clicking on them with
a hand icon. Not exactly revolutionary, it is unusually well executed. On top
of that, the game's animation is smooth and exciting, and the images are
- Appeal: Fans of classic science fiction or modern,
MYST-style adventure games.
- Pros: Amazing visuals that combine fluid animation
with stunning high-res graphics.
- Cons: Too many banal puzzles; too many bugs; too
much drippy New Age folderol.
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