The Nightmare Child
||(Win95/98/Me/2000/XP) (Retail) (KISSPR)
Third Law / Gathering of
- Animated blood, violence and gore
9 from EuroGamer
4/5 from Strategy Plus
The Nightmare Begins...
An unborn evil threatens to destroy the universe...
Based on characters from Todd McFarlane's best-selling
KISS Psycho Circus comic book.
Horde Technology allows for an unprecedented amount of
creatures on the screen at once. Let the carnage begin!
Play as the four powerful KISS elders exploring four
Unleash furious damage on 24 twisted creatures with 12
Multiplayer deathmatch mode with support for up to 16
players online or over a LAN network.
Windows 95/98/Me/2000/XP: Pentium 266 MHz (or 100%
compatible), 64 MB RAM, 4x CD ROM drive, D3D compatible hardware accelerator,
Windows DirectX compatible sound card, 350 MB of available hard drive space,
TCP/IP connection for internet play.
John "Gesalt" Bye
"The good news is that Nightmare Child is based on the "KISS
: Psycho Circus" comic book series by Todd McFarlane Productions (of Spawn
fame), rather than the band itself. You must take on the role of avatars for
the four Elders - the Starbearer, The Beast King, The Celestial and The
"Guided by the blind gypsy fortune teller Madame Raven, each
of the avatars must fight their way through their own corrupted Realm to the
Psycho Circus itself, and then on to the twisted dimension of the Nightmare
Child for a final showdown between good and evil. Along the way they will find
the Elders' armour, assembling it piece by piece until they look just like the
comic book representations of Gene Simmons and friends."
"Then it's straight into the action, which starts off fairly
gently to ease you into the game, but soon escalates to a Doom-like intensity
that hasn't been seen in a first person shooter for years..."
"The real beauty of the game though is that however many
monsters there are on screen at once, the engine manages to keep it all moving
along at a playable frame rate. Add in the colourful locations, severed limbs
flying around, blood arcing gracefully through the air, and over-the-top
weapons effects going off all around you, and you have a real treat for the
"KISS fans will be happy to hear that there are jukeboxes
scattered throughout the game which you can activate to listen to well-known
KISS songs, which are often a perfect accompaniment for the slaughter around
you. KISS haters will be even happier to learn that you can also blow up the
jukeboxes to stop the infernal racket... "
"The focus on action and
wholesale slaughter makes a welcome change from the new wave of realistic and
"intelligent" shooters, and the return to single player mayhem makes it stand
out from the more visceral Unreal Tournaments and Quake 3 Arenas of the gaming
world. It's real back-to-your-roots stuff which is sure to bring a smile to the
face of more experienced (or should that just be old?) gamers such as myself
who still remember the thrill of playing the original shareware release of Doom
for the first time."
"And yet at the same time Third Law have managed to build
the game around an entertaining if slightly cheesy plot, complete with a series
of excellent in-game cutscenes to push the storyline along, and to introduce
new settings and monsters. There are even console-style end of chapter bosses
and puzzle-based battles, where you will need more than an itchy trigger finger
Strategy Plus by Jason Cross
"Key to the success of this ultra-adrenaline combat formula
is what Third Law calls "horde technology." This is simply their term for using
the LithTech 3D engines level-of-detail system to effectively put dozens
of enemies on the screen at once, along with some nifty AI optimizations that
keeps the game from turning into a slide-show. It really works amazingly well.
When youre running through an old cathedral and a big stained-glass
window shatters in front of you, spilling out thirty or forty creatures,
youll get a certain kind of rush that the last five years of action games
just haven't quite delivered."
"Its admirable that Third Law chose to take what was a
questionable license and turn it into a really good game that serious shooter
fans can have a great time with. KISS references are few and far between, with
the occasional poster or song from a jukebox or radio being the only things
that non-KISS fans will notice. Loyal members of the KISS army will notice
scores of other in-jokes and nostalgiathe KISS tie-in has been
brilliantly engineered to be almost unnoticeable to all but those who care most
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