||(Win98/Me/XP) (Jewel Case) (JUTLANDPJ)
Publisher: HPS Simulation
May of 1916
The fighting in the First World War had been going on for
two years. Despite the fact that enormous ground combat had occurred during
that time, the powerful naval forces of the world had not clashed in full
force. But in May of 1916, that was about to change. The huge dreadnoughts of
the English and German fleets departed from their ports to seek out each other
in the North Sea west of the area of Danish Jutland. In those misty waters,
filled with uncertainty, the outcome of the First World War hung in the
balance. Will the German fleet crush the English and obtain a German victory at
sea or will the stronger English fleet prevail?
This first installment of the Naval Campaigns series
features a REALTIME game engine that allows the player to play against the
computer or against another player (or players) online. JUTLAND is a tactical
battle simulation which models individual ships and capabilities.
When playing on-line, players are assigned separate
forces and their knowledge of what other forces on their side are doing is
limited by the visibility of their own ships. In this enhanced Fog-of-War
feature, two players commanding the Main Fleet and Battlecruiser Fleet for
example, would be unaware of the exact location of each others' forces unless
their ships could see each other.
Twelve scenarios include the full battle of Jutland,
smaller scenarios of different times of the battle, and an alternative history
battle of Jutland. Bonus scenarios of Heligoland and Dogger Bank are also
- Features include armor belts, mines, torpedoes, smoke
laying, and visibility effects.
- A scenario editor is also included with the game; The
scenario editor allows new scenarios to be constructed from the provided ship
database and existing scenarios to be modified.
- Both the main program and scenario editor can read in a
situation chart in Windows BMP format and display that chart on the screen
overlaid with the position of the ships in the battle. ( This allows new
scenarios to be created from historical situation charts and allows players to
compare the outcome of their battles with the historical result. Eight
historical situation charts from the Battle of Jutland are included with the
game allowing the player to trace the flow of the battle from first encounter
to the beginning of the night time chase.)
- Complete on-line Help documentation plus on-line
printable documentation in Microsoft Word format
Windows 98/Me/XP: Pentium-based 133mhz+ PC
with 32 megabytes of RAM,. 250 megabytes of hard drive space, CDROM drive for
installation and game play, Windows compatible sound card, Modem/LAN/Internet
for Network play.
Windows 95 is not supported.
The WarGamer by Al Berke
"Jutland is a good, general simulation of surface tactical
naval combat and of the World War I battles portrayed. At its best, Jutland
sucks one into a maelstrom of gunfire, smoke screens, torpedoes, and frantic
maneuvering. A good multi-player team working the fleet can be a pleasure to
watch and can alleviate some of the station-keeping, micro-management headaches
that result from the lack of an online pause function.
"I recommend Jutland to most gamers who are at all
interested in surface naval combat. One of the advantages of its basic
mechanics is that the game should be readily accessible to even beginning
wargamers. For those dissatisfied with the level of detail in the system or the
basic graphics, stay tuned to see what additional features and optional rules
emerge as the system matures.
"To answer the question I posed in the introduction, I don't
think this game is the definitive simulation of the Battle of Jutland, nor was
it ever meant to be. The simplified fleet level approach leaves out too many
specifics and the current lack of strategic victory objectives does not convey
the restrictions under which the fleet commanders operated. Despite my carping
over the broad-brush approach, however, I enjoyed playing the game and look
forward to future games in the series."
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