CD-ROM Access Home Page About CD-ROM Access Shipping Options and Prices How to Place an Order Browse Products by Type Search for a Product




New Arrivals
Back in Stock
Price Reductions
Upcoming Titles
Best of the Best

PC PRODUCTS

Games
Children
References
Publishing
MIDI & Sound
Shareware
Programming
Screen Savers
Mouse Pads
Closeouts

MAC PRODUCTS

Games
Children
References
Publishing
Shareware
Screen Savers
Mouse Pads
Closeouts



ZOOM Timon & Pumbaa's Jungle Games
Sold Out (Win95/98/Me/XP) (Retail) (JUNGLEGPR)
Discontinued

Publisher: 7th Level / Disney Interactive

Children

Ages: 8 and up

Ratings:

3 1/2 stars (out of 4) HomePC

5 Slimy Yet Satisfying Games

Jungle Pinball - You know you're in trouble when a warthog critiques your form.

Hippo Hop - Is it a river of carnivores or a river of hyena slobber? Your challenge is to not find out.

Slingshooter - Stretch some vine. Grab a handful of berries. Twaaang. Ahrrgh? SPLAT. That's life in the jungle.

Bug Drop - Red bugs go with red buts. Blue bugs go with blue bugs. Stink bugs go with anything. They all go with ketchup.

Burper - Your odorferous task? Burp bugs into oblivion.

Multiple game levels challenge players of all ages.

Hundreds of wacky sound effects.

Thousands of original animation cells.

Countless extra bonus rounds.

Wisecracks and commentary from the masters of droll and drool themselves.

Play alone or with a friend - for 10 minutes or 10 hours.

Special jungle panic screen means you won't get caught.

Requirements:

2x CD-ROM drive, 8MB RAM, 486 33MHz or better, 16-bit sound (8-bit supported), Windows 3.1 or higher, 256-color SVGA.

Works OK on Windows XP.

Reviews:

PC Entertainment, April 1996

"For the most part, the games in Game-Break are an amusing and satisfying lot. Though you won't find anything new in terms of play, the graphics here are truly ground-breaking. The introduction sequences and even many of the play screens will have you convinced you're watching the Disney animated movie. On the other hand, original character voices - reciting the same lines again and again - will have you laughing at first, then wincing after the first ten minutes. It's doubtful you'll want to hear the phrase 'hakuna matata' ever again.

"Disney pegs GameBreak for ages 8 and up, and it's sure to be a hit with the younger crowd thanks to its juvenile humor and popular theme. Grown-ups looking for quick and mindless challenges will also have a good time with the title: the graphics alone are enough to make you smile."

HomePC, March 1996

"You couldn't really call any of the Jungle Games that those Lion King scamps, Timon and Pumbaa, serve up in Gamebreak educational - unless you want to learn how to delight kids with an arcade-game collection, perhaps the best we've ever seen."

"'I really like these five-minute games!' said 11-year-old Alex. Never mind that his game break had lasted a lot longer than five minutes; everyone in the Lab had such a good time with Timon and Pumbaa, we wouldn't expect them to waste time watching the clock."




Copyright © 1993-2000 CDAccess.com, Inc.
Questions: info@cdaccess.com