& Pumbaa's Jungle Games
||(Win95/98/Me/XP) (Retail) (JUNGLEGPR)
Publisher: 7th Level /
Ages: 8 and up
3 1/2 stars (out of 4) HomePC
5 Slimy Yet Satisfying
Jungle Pinball - You know you're in trouble
when a warthog critiques your form.
Hippo Hop - Is it a river of carnivores or
a river of hyena slobber? Your challenge is to not find out.
Slingshooter - Stretch some vine. Grab a
handful of berries. Twaaang. Ahrrgh? SPLAT. That's life in the jungle.
Bug Drop - Red bugs go with red buts. Blue
bugs go with blue bugs. Stink bugs go with anything. They all go with
Burper - Your odorferous task? Burp bugs
Multiple game levels challenge players of
Hundreds of wacky sound effects.
Thousands of original animation cells.
Countless extra bonus rounds.
Wisecracks and commentary from the masters
of droll and drool themselves.
Play alone or with a friend - for 10 minutes
or 10 hours.
Special jungle panic screen means you won't
2x CD-ROM drive, 8MB RAM, 486 33MHz or better, 16-bit sound
(8-bit supported), Windows 3.1 or higher, 256-color SVGA.
Works OK on Windows XP.
PC Entertainment, April 1996
"For the most part, the games in Game-Break are an amusing
and satisfying lot. Though you won't find anything new in terms of play, the
graphics here are truly ground-breaking. The introduction sequences and even
many of the play screens will have you convinced you're watching the Disney
animated movie. On the other hand, original character voices - reciting the
same lines again and again - will have you laughing at first, then wincing
after the first ten minutes. It's doubtful you'll want to hear the phrase
'hakuna matata' ever again.
"Disney pegs GameBreak for ages 8 and up, and it's sure to
be a hit with the younger crowd thanks to its juvenile humor and popular theme.
Grown-ups looking for quick and mindless challenges will also have a good time
with the title: the graphics alone are enough to make you smile."
HomePC, March 1996
"You couldn't really call any of the Jungle Games that those
Lion King scamps, Timon and Pumbaa, serve up in Gamebreak educational -
unless you want to learn how to delight kids with an arcade-game collection,
perhaps the best we've ever seen."
"'I really like these five-minute games!' said 11-year-old
Alex. Never mind that his game break had lasted a lot longer than five minutes;
everyone in the Lab had such a good time with Timon and Pumbaa, we wouldn't
expect them to waste time watching the clock."
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