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Jewels
II The Ultimate Challenge |
| Sold Out |
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(Win95/98 Only) (Retail) (JEWELS2PR) |
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Publisher: DreamCatcher
Interactive
Game
ESRB Rating: Everyone
Ratings:
from Adventure Gamer
Discover the Mysterious Gems of
Darkness
Test your mind and powers of intuition. The quest began
with Jewels of the Oracle. It continues...
Your adventure begins as you
explore a complex of passageways, balconies, and chambers. Discover the secrets
of the City of Ancients.
Meet lead archeologist Professor Bhandam, who briefs you on
your mission.
Solve these engaging pre-Sumerian puzzles, collect the Gems
of Darkness, and uncover the Treasure of Kavi.
Solve These Extraordinary Cerebral
Temptations
More than 9,000 years have passed since the ingenious
pre-Sumerians invented carts with wheels, sailboats, seed ploughs, and clever
puzzles.
It is your mission to gather the Gems of Darkness left
behind in the City of Ancients and unlock the mysteries surrounding this
civilization.
Captivating Environments Delve into the
fascinating ruins of this remarkable civilization. Reveal the secrets that were
concealed for thousands of years.
 3D Puzzle
Adventure Stimulate your mind, Discover 24 main devices, each with
multiple variations yielding over 80 different challenges.
Intriguing Inventions Encounter unique
tactile puzzles that will sharpen your powers of perception and problem solving
skills. Plan your strategy as you conquer these interactive devices.
Intellectual Challenges Master these
mind-benders. Test your abilities of reasoning and observation.
Effortless Navigation Wander anywhere
throughout the atrium at your leisure, or use the map to explore each room. You
are the master of this non-linear adventure game.
Beautiful Graphics Enjoy stunning visuals
based on artifacts and design motifs from the ancient pre-Sumerian culture.
Requirements:
Windows 95/98 Only Pentium CPU, 8 MB RAM
(16MB preferred), double speed or faster CD-ROM drive.
Does not work on Windows XP.

Reviews:
Adventure Gamer
by Ray Ivey, October 15, 1999
"...The game consists of visiting twenty-four
rooms, each which contains a beautifully designed and frequently deviously
difficult puzzle. Except for the final, 25th puzzle, the gameplay is completely
non-linear. The site consists of three levels (eight puzzles on each), and each
level is a bit more difficult than the last."
"How are the puzzles? Well, to put it simply,
theyre simply wonderful. I didnt even care that some of them are
souped-up retreads of puzzles from the first game. In fact, I was thrilled to
see a return of the strategic movement puzzle in which you move a little bug
around to carefully clear a board of dozens of little balls. I loved this
puzzle in Jewels; I liked this more difficult version even more."
"Just like the last game, you have the choice of solving
the puzzles on Easy or Hard mode, and (again, happily) you can make this choice
on the fly, between puzzles as opposed to having to make one choice for
the entire game."
"This time around theres also a built-in
hint feature, in the guise of the professors "journal." Very helpful when
youre tired of pulling your hair out in fistfuls."

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