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Jazz and
Faust |
| $9.95 |
|
(Win98/ME/2000/XP)
(Mini Retail)
(JAZZ&FPR) |
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Developer:
Saturn-Plus Publisher: 1C Company
Suggestive
themes, use of drugs, violence
Ratings:
from Four Fat Chicks
B from Just Adventure
Two Epic Adventures
An epic adventure game where players assume the role of
either sea captain Faust or smuggler Jazz and embark on a quest for lost
treasure and riches in a beautifully rendered Ancient Eastern environment.
Traveling through three picturesque worlds, players communicate with the
various 3D inhabitants, thus revealing the game's story, objectives, quests and
puzzles. In each of the three worlds, many marvelously rendered scenes give the
feeling of playing inside a living painting, creating a rich and impressive
world for players to enjoy.
Gameplay Features
- Beautiful 3D real time effects (fire, magic, smoke, mist,
etc.)
- Multiple light sources provide real shadow effects
- 53 interactive characters
- "Live" background scenes including signboards swaying in
the wind, water splashes and much more
- Two variants of walk through the game for one of the main
characters
- 90 locations that change from day to night
- Hundreds of items to operate
- Up to 5 puzzles for each location
- Impressive stereo sound effects
- Simple and friendly user interface
Thrifty Smuggler Jazz or Dreamy
Captain Faust
There is a world of difference between the personalities of
the two characters. Jazz (a smuggler) is a representative of the world where
cupidity is the driving force of life. He constantly finds himself involved in
all sorts of risky undertakings, which frequently result in failure. Faust
comes from the country on the other side of the sea. He is a captain of his own
ship and is always busy with work that doesn't prevent him from dreaming idly.
He considers the world an object of contemplation, not a source of filthy
lucre.
Three Distinct Worlds Separated By
the Sea
The first one is the world of sands, caravans and
ghost towns hidden in the desert, where the sultry caravansaries are packed
with tramps and dope smokers. During the day, as a rule, dozens of slaves are
traded here for gold and camels at the slave market and at night people usually
while their time away in stuffy teahouses.
Having crossed the sea you find yourself in the next world.
It is made up of many cities scattered across the coast. The cities are
populated with people who make their living from the sea. Sailors-smugglers
together with loot dealers lead fast lives there.
The last world is an island state which lies between the
other two worlds, owing much of its local color and features to its neighboring
worlds.
Although there are many differences in the ways of life of
the citizens of these three worlds, the overwhelming majority of these people
are mercantile, who live from moment to moment and are generally ready to do
anything for the right amount of money. In general the game world is a place
where vicious passions are driven by a lust for wealth, and while playing you
stand an equal chance of meeting fearless heroes or desperate scoundrels.
Requirements:
Windows 98/ME/2000/XP:
DirectX 8.0, Pentium II 300 MHz, 32 Mb RAM, 8 x CD-ROM, PC - compatible mouse,
3D accelerator (4Mb), 16 bit stereo DirectX-compatible sound card
Recommended: Windows 98/ME/2000/XP, DirectX 8.0, Pentium II
400 MHz, 64 Mb RAM, 8 x CD-ROM, PC - compatible mouse, 3D accelerator (TNT or
better), 16 bit stereo DirectX-compatible sound card
The first patch is available at:
http://www.jazzandfaust.com/download.htm.
Reviews:
Four Fat
Chicks by Skinny Minnie
"It is no surprise to me, then, that the high-seas hijinks
of the whimsical, straightforward-but-not-always-easy, story-driven adventure
game Jazz and Faust has me feeling that my ship has come in! It is a tale that
sails into jail breaks, kidnappings, rescues, romances, harems, tavern brawls,
wild-animal captures, slavery, bribery, run-ins with the law, and even an opium
den, all with equal aplomb! At the same time, this game manages to remain
genteel and humorous in the style of its two lead characters. All of its
"action" scenes are completed via mouse-driven inventory puzzle-solving, with
no timed sequences anywhere. This game actually presents itself entirely with a
simple point-and-click interface that requires little coordination or reflexes.
Jazz and Faust is one of the better new adventures I've played...
"...Although Jazz and Faust visit similar locations,
their plot progressions, inventories, and the NPCs they meet are quite varied
for each character, even though everything is ultimately woven into one larger
yarn. You will visit Old England-like towns, Turkish bazaars and palaces,
underground mines, deserts and tropics, but there is no traipsing through 95%
of the same story and puzzles over again just to see a different cutscene at
the end of this game, I can assure you!"
"In many cases, care appears to have been taken not just in
the logical acquisition of inventory, but also in the correct timing of its
pickup or use. At first, this "everything has a time and a place" method of
adventure gaming really drove me nuts. I have been brainwashed since the advent
of the 1980s text-parser adventure games into inexplicably behaving like an
unabashed kleptomaniac, with the uninhibited ability to try using said stolen
items whenever I want to. Not that it gets me anywhere, you understand, but few
games have actually stopped me from even identifying, picking up or using
certain things until there was a clearcut reason to do so. Now, I do realize
that most adventure games have always been linear in their progression paths.
Actually, as adventure elements have invaded other genres like action games and
RPGs, they too have adopted the "one must have inventory item A to successfully
complete Quest 1 and continue to Quest 2" mentality as well. Jazz and Faust
merely adds a new twist, called "no inventory item shall be manipulated before
its time." Jazz walks by a ladder leaning up against a house. (I immediately
shriek, "Climb it, climb it, climb it!") He won't climb it because there is no
reason for him to. He is able to get to the top floor of the house by being
invited inside, and there's nothing up there he needs at this point anyway.
("Well who cares, just climb it, dammit!") After a bit of scenic trekking
including NPC conversations and inventory discoveries, alas, the blasted ladder
finally reenters my mind as a viable path with a useable inventory item above
it that requires fetching. Subsequently, Jazz amiably agrees to climb up."
Quandary
Review by Steve Ramsey
"After the opening cut scene, and once you have chosen a
companion (more of that later), you cant help but be impressed by how
good the game world looks. The scenes are rich in detail, but it is all the
little things that make the difference the shadows of the characters,
the lighting effects, the heat shimmer around candles, the flags fluttering in
the breeze. Day becomes night, fireflies flicker in the lamp light, and mist
wafts across the gravestones in the cemetery. Watch the lanterns cast multiple
shadows that move as the character moves, shrinking and stretching as in real
life. Make sure you look at the sun through the clouds over the water. All put
together it is truly excellent."
"Playing Jazz impressed me more than playing Faust,
although the whole is better than simply the sum of the parts. The game
deserves praise for the approach it takes to story telling, and the strength of
Jazzs part carried me through the lows of Faust. Also, some of what was
lacking with Faust was compensated for to some extent by having what had
occurred with Jazz to reflect on the strength of the interwoven tales is
more apparent when you have already played one part. Whilst I don't know how I
would have felt if I had played it the other way round, I enjoyed the game to
the end and my overall impression was definitely a positive one."
Just Adventure by Bob Freese
"Jazz and Faust weaves a tale which winds its way through
different worlds in the ancient East. Over eighty puzzle laden scenes and over
fifty characters are presented during your journey. The prerendered scenery is
gorgeous and perfectly matched to the era. The game begins with some truly
beautiful cinematics and inspiring music. I first played this game with Russian
voices and English subtitles. The final North American release employs English
voice acting, and it is surprisingly very good. The game's initial plot
ostensibly involves a search for riches and wealth, but you'll ultimately end
up saving the world from a nefarious being. The attention to detail is
excellent - day/night transitions, birds soaring overhead, attractive water
fountains, and realistic smokestacks, to mention a few."
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