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Jagged
Alliance |
Sir-Tech
Game
Ratings:
5 stars from Electronic
Entertainment
5 stars from SMART Software
3 ½ stars from CD-ROM
Today
Mercenary War With an
Attitude
A scientist and his daughter are trying to extract a
medicinal sap from the extremely rare Fallow tree. Unfortunately, their no-good
partner has decided to monopolize the precious substance for himself, and he
and his hired thugs have taken over the island. You must hire your own team of
mercenaries and set out to recapture the island's resources.
This strategy role-playing game features 60 mercenaries, 60
attitudes, 60 voices, more than 2,000 frames of detailed overhead animation,
full-screen play area and strategic view and more than 50 diverse playing
fields.

Requirements:
4MB RAM (8MB recommended), CD-ROM drive, 15-25 MB free hard
disk space, 80486/33 or better, PC/MS-DOS 5.0 or 6.x, mouse, 256-color VGA,
Ad-Lib, Sound Blaster/PRo/16/AWE32 and 100% compatibles, Pro Audio Spectrum,
Gravis Ultrasound, Roland LAPC-1/MT-32, MPU401 Interface General MIDI.

Reviews:
Electronic Entertainment, July
1995
"Like most mercenary games, it's heavy on turn-based
strategy, with plenty of scenarios, traps, and challenges as you deploy as many
as eight hired guns at a time to defeat the evil Santino...Unlike most merc
games, Santino just doesn't retreat as your forces advance. He fights back,
retaking poorly protected portions of the island while your forces are occupied
elsewhere.
"...Sir-Tech's game also ventures into role-playing with
temendous style. Your mercenary-for-hire pool isn't limited to the standard 10
or 20 choices. Instead, you can choose from 100 A.I.M. mercs. Some have high
potential but poor training. Others have great skills and backgrounds but
suffer from advanced age and declining health. Only a few are top-notch in all
departments, and those stars will cost you a fortune.
"In addition to the merc's skills, you also have to contend
with their individual personalities...The only thing missing from the game's
quirky mix of personalities and interactions is positive vibes. You never see
the kind of mutual reinforcement that melds individuals into a team able to
work together beyond its individual capacities. Don;t look for these
rough-and-tumble types to end up married and raising a squadron of little
mercs.
"That's okay, though. Keeping this bunch of bad-ass
professionals in line is at least part of the fun and strategy in Jagged
Alliance. It's mercenary war with an attitude. You'll come to love that
attitude, and it will inspire you to play this game time and again."
SMART Software, May 15, 1995
"Sir-Tech, best known for the Wizardry fantasy series,
applies its role-playing prowess to this treacherous game of covert military
combat. Set on a large tropical island, the game sports an engaging plot
straight out of a Hollywood B movie. The player must lead a handpicked group of
as many as eight mercenaries in a clandestine attempt to overthrow the forces
of an evil genius. The CD-ROm version features cinematic-style cut scenes, a
heart-pounding musical score and more than 4,000 lines of spoken dialogue. The
game successfully combines elements of detailed character role-playing,
nonlinear storytelling and dynamic turn-base combat. The graphics are
excellent, as are the explosive sound effects. A quality effort from start to
finish, this one has all the markings of a major hit."
CD-ROM Today, July 1995
"Although game-producer Sir-Tech is better known for
role-playing games, they've come up with a surprisingly entertaining strategy
game in Jagged Alliance.
"Jagged Alliance has enough action and strategy to
please just about anyone, plut it has decent graphics and a pretty good
soundtrack to boot. The storyline is somewhat predictable, but gamers will find
good replay value nonetheless. If you're in the mood for something a little
different, give this game a look."

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