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ZOOM I-War: Enter Infinity
$19.95 (Win95) (Retail) (IWARPR)

Particle Systems / Infogrames Multimedia / Ocean

Game / Space Simulation

Chapter One: Rebellion

We have known two centuries of endless conflict. Two centuries in which the Commonwealth has failed to bring justice to a troubled universe. The situation is critical and duty must prevail: your duty. This is the time to focus the power of the mighty Dreadnaught and make a difference in humanity's infinite war. This is the time when your destiny becomes your own.

The Story

The Past
As in the past, the available resources for human expansion started to run thin. And as in the past, the pressure for resources forced mankind to push back the frontier of Space much like the frontiers of the past. Earth was hungry. Displacement technology appeared just in time to permit exploitation of the Solar system and man's first tentative visits to new stars.
As before, new communities of pioneers were established in these harsh new lands to oversee the exploitation of resources. But, like before, it was not long before the citizens of those colonies began to wish for more...

The Present
For more than a century, the interests of the Earth have clashed bitterly with the interests of the colonies. The feud has evolved into a never-ending guerrilla war in Space - between the two sides:

The Commonwealth
The Earth and its colony stars constitute the Commonwealth: A power bloc, which attempts to maintain stability and unity. The Commonwealth has a massive space-going Navy whose ships patrol space in an attempt to maintain order.

The Indies
The Indies are the manifestation of the colonists wishes for self determination. The Independence movement is a bizarre mix of pirates, terrorists and an underground political organization. Over the years the Indies have established a unique cultural identity. Fiercely defiant of authority, the Indies have built up a sizeable fleet of ships, made up of commercial ships and mining vessels along with military ships stolen from the Navy.

Requirements:

Windows 95: Pentium 90 or faster, 16MB RAM, 4x CD-ROM, sound card Windows 95 compatible, joystick recommended.



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