Jones and the Fate of Atlantis
|| (DOS/Win95) (Retail) (INDYFAPR)
On other systems you can use
ScummVM to run this.
8 (out of 10) from PCGames Magazine
The Man with the Hat is Back in His
Greatest Adventure Yet
1939 - the eve of World War II. Nazi agents are about to get
their hands on a weapon more dangerous than the atom bomb. Indy's mission is to
locate the Lost City of Atlantis before the Nazis get there and harness the
energy of the Atlantean mineral, orichalcum. He has to get there by way of
Monte Carlo, Crete, and Iceland; by camel, hot air balloon, and submarine; on
the way he has to tangle with centuries-old deathtraps, find a copy of The Lost
Dialogue of Plato, and steal a few kisses from his traveling companion,
You can choose any one of three paths that take the game in
different directions and affect the way you will play it. The team path is more
dialogue oriented; the wits path focus more on puzzles; and the fists path has
more action. Unlike most games that you only play once, after completing it you
can take another path or try different dialogue options.
Point 'n click your way through fistfights, puzzles,
balloon rides, car chases and Indy one-liners.
Explore over 200 spectacular locations.
Hear LucasArts' exclusive iMuse create a musical score
that follows your every move.
Play and replay - three unique challenging paths to
vanquish the Reich.
386 recommended, 640K RAM required, keyboard, mouse or
joystick, 256 color BGA, Soundblaster or compatible for voice. Also supports
AdLib, Roland, and internal speaker. 50K required per saved game. ICD enclosed.
Computer Gaming World, September 1993
"To be fair, Atlantis was a first-rate game even before this
edition. The addition of more than 8,000 lines of spoken dialogue, plus plenty
of digitized sound effects only makes it more so. However, the upgrade is much
more than just an incremental improvement. It adds a whole new dimension to the
game - like taking a silent film and turning it into a talkie."
Computer Game Review, August 1993
"The game opens with a wonderfully cinematic, multi-stage
introduction and credit sequence in a museum and moves quickly from slapstick
to cliffhanging menace as Indy crosses the street to the college. There, he
meets a sinister German secret agent posing as an antiquities collector, who
steals a tiny bead Indy has acquired, sending everyone on a chase halfway
around - not to mention under - the world."
CD-ROM World, January 1994
"Caution! Indiana Jones and the Fate of Atlantis is an
addictive interactive game. It will keep you up late and give you sleepless
nights as you try to figure out the puzzles. It may even cause family discord.
Your spouse may complain of neglect. Your kids will compete with you and with
each other for computer time. (I had to pull rank several times to complete
"This is a 'must have' product for any game enthusiast or
Indiana Jones fan. It will provide many hours of entertainment and a certain
amount of frustration as you encounter more difficult puzzles. I found the
fists path the longest as well as the most challenging and interesting. The
team path has richer, more detailed graphics and more dialog and animated
sequences. The wits path seems to offer a blend of the other two."
© 1993-2008 CDAccess.com