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Icewind Dale
II |
| $19.95 |
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(Win95/98/2000/Me/XP) (DVD Case) (ICEWIND2PR) |
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Black Isle Studios /
Interplay
Game
- Blood, Mild language, Alcohol
Ratings:
9.0 from GameZone
from Games
Domain
A from
Just RPG
Answer the Call to Arms and Face the
Hordes!
Return to the frigid north of the Forgotten Realms® in
the sequel to the critically acclaimed Icewind Dale. This exciting
high-fantasy action adventure unites 3rd Edition Dungeons & Dragons®
rules, new character classes and races. Enhancements such as auto-balancing
game-play and an upgraded Infinity Engine will allow for more dynamic battles
than ever before. Icewind Dale II will appeal to both Action-RPG fans and
players new to the genre
Create your own band of adventurers from new 3rd
Edition Dungeons & Dragons® Character Classes.
- The Barbarian - A fierce nomadic warrior of the
north.
- The Monk - A master of unarmed combat.
- The Sorcerer - A natural spell caster, tainted with the
blood of dragons
Auto-balancing game-play balances the conflict to match
your skill level. Real-time combat with the ability to pause at any moment to
refine your strategy. Jump right into the game with a pre-made party or tailor
each character to your liking.
New playable races such as the sinister Dark Elf and
the skull-smashing Half-Orc add to an extensive selection of character
options.
3rd Edition Dungeons & Dragons Feats and Skills
such as Lightening Reflexes and Alchemy extend character customization.
Take up a battle axe in each hand and cleave through
your foes using the ultimate Two Weapon fighting style.
Cast over 300 powerful spells, clash with fierce new
monsters and collect hundreds of new items on your journey.
Improved multiplayer support for up to 6 players for
the ultimate gaming experience.

The Civilized World Is
Threatened!
The worst fear of the civilized realms has come true. The
Goblinoids have united into an army of outcasts and misfits and they want to
call the Ten Towns their own. Massive swarms of Orcs and Worg-mounted Goblins
are attempting to overrun the town of Targos, and that's just the
beginning!
The call has gone out across the Sword Coast. The Ten Towers
of Icewind Dale are paying for mercenaries, soldiers, and adventurers of all
types to sail north and defend the town of Targos from encroaching goblinoid
hordes. Isair and Madae, the cambion children of Belhifet and Ilmadia are
attempting to force the Ten Towers to bow to the will of their would-be nation
of monsters and outcasts. It is up to the heroes to break the grip of the
cambions' army and trace their long, sinister shadow back to their burgeoning
capital, the rebuild Severed Hand.
Requirements:
Windows 95/98/Me/2000/XP; Intel Pentium II
350Mhz or AMD K6(R)-III/400Mhz, 64MB RAM, DirectX compliant video card, DirectX
compliant sound card, 4x CD-ROM or DVD-ROM drive, DirectX 8.0 or higher
Recommended: Intel Pentium III 500 or AMD Duron or
Athlon processor, 128MB RAM, DirectX compliant video card, DirectX compliant
sound card, 16x CD-ROM or DVD-ROM drive, Broadband (Cable/DSL) Connection for
multiplayer, Windows XP, DirectX 8.0 or higher
Reviews:
GameZone by Michael Lafferty
"This is a game of intrigue, exploration, quests and combat.
And even with the little annoyances, this is still a game that will suck in RPG
fans, and give them plenty of challenge."
"Icewind Dale II is a joy to look at. It features stunning
graphics, terrific audio and a rich storyline. This is a wonderful game."
Games Domain by Steve Hildrew
"The gameplay remains similar to the original, with
its mix of quests, exploration, occasional puzzle-solving, and pause-heavy
strategic combat. Your party of up to six players begins a wimpy level one,
poorly equipped (sticks all round) and inexperienced. The game heralds the
climb up the levels to godlike status, with the accompanying mess of skills and
abilities. You can either take one of the ready-rolled character parties
provided, or (and hell, you'd be mad not to have fun with it) create your own.
A passing familiarity with traditional role-playing character sheets is
required, and knowledge of D&D is definitely a bonus, as you sort through
skills, stats, character classes, and the newly added feats for the 3rd edition
ruleset."
"While the visuals take a little getting used to in this
largely polygon-driven age (shame, shame on us), you'd be a fool or a lunatic
to fault the audio. The soundtrack is both magnificent and appropriate,
tailored carefully to the different sections of the game. Even the voices
failed to grate on our tender ears, a marvel that took us entirely by surprise.
It's not hard to get involved in the story when it's told so well, drawing you
in slowly and unsuspectingly through the early stages until you can't help but
want to know more."
Just RPG by Ray Ivey
"I know, I know, not all purists love this new ruleset. But
to them, I say, fine go play Baldurs Gate again, then. The 3rd
Edition rules are so much more fun than 2nd edition that they pretty much fix
the only thing that I considered wrong with the earlier Bioware and Black Isle
D&D games: The fact that the stern 2nd Edition rules imposed many
limitations on character creation, and (even worse) gave the player little to
decide and do when a character leveled up."
"Combat is still in real-time,
with the ability to pause the action at any time with a flick of the spacebar.
While paused, you can give instructions to multiple party members. This keeps
the combat from getting out of hand and allows the player to experiment
extensively with various strategies."
"The game is of medium length, despite Biowares claim
that it is longer than Icewind Dale and its two expansions put together
(its not). But its still a solid, well-built, attractive, and fun
adventure that benefits from the double blessing of the venerable Infinity
engine and the nimble 3rd Edition D&D rules. Bioware has sternly insisted
that this is it there are no expansion packs planned for the game. So
suit up, adventurers, and enjoy this high-quality last hurrah of one of the
greatest game engines ever."
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