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Icewind Dale
$19.95 (Win95/Win98) (Retail) (ICEWINDPR)
Sold Out Contains: IceWind Dale in Retail Box and IceWind Dale Heart of Winter in a DVD Case.
(Win95/Win98) (UK Bundle) (ICEWINDBPR)

Black Isle Studios


- Blood, Mild language, Alcohol


from Daily Radar

The Fate of Faerûn Lies Beneath The Spine of the World

In the northernmost reaches of the FORGOTTEN REALMS lies the frozen region known as Icewind Dale. Journey deep into the Spine of the World mountains, a harsh and unforgiving territory teeming with fearsome and merciless beasts. There you must confront an ancient evil that threatens to unleash an unspeakable horror upon the face of Faerûn.

Battle Ice Trolls, Giants, and hordes of terrifying Undead. Over 70 types of new monsters (for a total of over 150) that will put your valor to the test in real-time combat using the Baldur's Gate adaptation of the Advanced Dungeons and Dragons game system.

Adventure through a wide range of breathtaking environments and beautifully rendered, scrolling terrain. Explore the region known as Icewind Dale, from magnificent temples and ancient ruins, to volcanic caverns and icy plains.

The Bioware Infinity Engine, the same engine used to create Baldur's Gate, brings Icewind Dale to life with dynamic real-time lighting and weather effects, astounding combat, incredible spell effects, and visually rich, immersive gameplay.

Complete multiplayer support for up to six players over LAN or Internet connections.

Higher level character advancement and party-based adventuring let you develop characters of formidable power and skill.


Emerge from the Depths... or Be Buried There

Icewind Dale is one of the largest computer dungeon adventures ever created for the Forgotten Realms campaign setting, Developed using the Advanced Dungeons & Dragons rules by the Black Isle team that brought you Baldur's Gate, Fallout & Fallout 2, and Plansescape Torment, Icewind Dale features improved graphics for advanced 3D effects that will leave you spellbound. With a new interface and streamlined player control, there's nothing to stand between you and glory; nothing except for 70 types of new monsters and some of the most formidable combat you'll ever encounter.

Our journey began simply enough. We started in the quiet fishing village of Easthaven, one of the so-called "Ten Towns" of Icewind Dale. Easthaven's hardly a town, more like a collection of huts crowded around the icy shores of Lac Dinneshere. I can still remember the night we all met while we were warming ourselves in the tavern, swapping stories, boasting or our journeys - completely unaware of what awaited us in the North.

Should we have left Easthaven? If any of us live through this, maybe we can answer that question. It hardly matters now. Our adventures are carrying us deeper into the Spine of the World Mountains. Our enemies seem limitless. As each one falls, another is there to readily take its place. When night falls, they stalk us as we seek rest and shelter, waiting for us to let our guard down.

Pitfalls and danger have awaited us as if our every move is watched, contemplated, and checked. Only the warmth of the small hamlet of Kulduhar keeps us going against whatever unknowns still lie ahead of us. We cannot escape this place. The crypts... these dungeons... the cold. Our skill grows daily, but it seems that so does the strength and number of our enemies. True, our journey began simply enough, but I fear the ending of it will be another matter.



Windows 95/98; DirectX 7.0 or higher; Pentium 233 MMX or faster; 32 MB RAM; 400 MB Hard Drive space; 4X CD-ROM; 2 MB SVGA Video Card; Keyboard & Mouse

Recommended: Pentium II 266 or faster; 64 MB RAM; 600 MB Hard Drive space; 8X CD-ROM; 4 MB SVGA Video Card


Daily Radar by Aaron John Loeb

"...because it's a great one. It's not an epic (except in length), it doesn't alter the landscape of games and it doesn't promise a bright new horizon for the art of game design or any other of the hyperbole that we like to whip up from time to time. What it does, though, is deliver countless hours of incredibly rewarding AD&D gameplay and plenty of that root RPG pleasure -- character tweaking and advancement..."

"...In the Gold Box games of yester year, and even the mammoth Baldur's Gate, your characters' development is halted as a sort of tie-in to the next game. Each game has a larger goal and, once achieved, that one is over and you wait for the next installment. Experience is managed for the game to keep you from waltzing through the final challenge. Icewind, on the other hand just crams it all into one box. You must explore enormous dungeons, overcome incredibly powerful foes and defeat hordes of monsters only to find that it's just a smidgen of the adventuring the game has in store for you. Along the way, your characters just keep getting more and more powerful, collecting incredible magic items and finding greater challenges."

"Minor annoyances aside, Icewind Dale is a game experience worth every penny -- and every one of the many hours it takes to complete. Absolutely jam-packed with adventure, it delivers everything it promised. Lots of hack n' slash, lots of beautiful places to go and monsters to kill, and plenty of experience and magic to turn your Joe Shmoe characters into the greatest heroes the world has ever known..."

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