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Icewind
Dale |
| $19.95 |
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(Win95/Win98) (Retail) (ICEWINDPR) |
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| Sold Out |
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Contains: IceWind Dale in Retail Box and IceWind Dale Heart of
Winter in a DVD Case. (Win95/Win98) (UK Bundle) (ICEWINDBPR) |
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Black Isle Studios
Interplay
Game
- Blood, Mild language, Alcohol
Ratings:
from Daily Radar
The Fate of Faerûn Lies Beneath The Spine of
the World
In the northernmost reaches of the FORGOTTEN REALMS lies the frozen region
known as Icewind Dale. Journey deep into the Spine of the World mountains, a
harsh and unforgiving territory teeming with fearsome and merciless beasts.
There you must confront an ancient evil that threatens to unleash an
unspeakable horror upon the face of Faerûn.
Battle
Ice Trolls, Giants, and hordes of terrifying Undead. Over 70 types of new
monsters (for a total of over 150) that will put your valor to the test in
real-time combat using the Baldur's Gate adaptation of the Advanced Dungeons
and Dragons game system.
Adventure
through a wide range of breathtaking environments and beautifully rendered,
scrolling terrain. Explore the region known as Icewind Dale, from magnificent
temples and ancient ruins, to volcanic caverns and icy plains.
The
Bioware Infinity Engine, the same engine used to create Baldur's Gate, brings
Icewind Dale to life with dynamic real-time lighting and weather effects,
astounding combat, incredible spell effects, and visually rich, immersive
gameplay.
Complete
multiplayer support for up to six players over LAN or Internet connections.
Higher
level character advancement and party-based adventuring let you develop
characters of formidable power and skill.

Emerge from the Depths... or Be Buried
There
Icewind Dale is one of the largest computer dungeon adventures ever created
for the Forgotten Realms campaign setting, Developed using the Advanced
Dungeons & Dragons rules by the Black Isle team that brought you
Baldur's Gate, Fallout
& Fallout 2, and Plansescape Torment, Icewind Dale features improved
graphics for advanced 3D effects that will leave you spellbound. With a new
interface and streamlined player control, there's nothing to stand between you
and glory; nothing except for 70 types of new monsters and some of the most
formidable combat you'll ever encounter.
Our journey began simply enough. We started in the quiet fishing village
of Easthaven, one of the so-called "Ten Towns" of Icewind Dale. Easthaven's
hardly a town, more like a collection of huts crowded around the icy shores of
Lac Dinneshere. I can still remember the night we all met while we were warming
ourselves in the tavern, swapping stories, boasting or our journeys -
completely unaware of what awaited us in the North.
Should we have left Easthaven? If any of us live through this, maybe we
can answer that question. It hardly matters now. Our adventures are carrying us
deeper into the Spine of the World Mountains. Our enemies seem limitless. As
each one falls, another is there to readily take its place. When night falls,
they stalk us as we seek rest and shelter, waiting for us to let our guard
down.
Pitfalls and danger have awaited us as if our every move is watched,
contemplated, and checked. Only the warmth of the small hamlet of Kulduhar
keeps us going against whatever unknowns still lie ahead of us. We cannot
escape this place. The crypts... these dungeons... the cold. Our skill grows
daily, but it seems that so does the strength and number of our enemies. True,
our journey began simply enough, but I fear the ending of it will be another
matter.

Requirements:
Windows 95/98; DirectX 7.0 or higher; Pentium 233 MMX or faster; 32
MB RAM; 400 MB Hard Drive space; 4X CD-ROM; 2 MB SVGA Video Card; Keyboard
& Mouse
Recommended: Pentium II 266 or faster; 64 MB RAM; 600 MB Hard Drive
space; 8X CD-ROM; 4 MB SVGA Video Card
Reviews:
Daily Radar
by Aaron John Loeb
"...because it's a great one. It's not an epic (except in length), it
doesn't alter the landscape of games and it doesn't promise a bright new
horizon for the art of game design or any other of the hyperbole that we like
to whip up from time to time. What it does, though, is deliver countless hours
of incredibly rewarding AD&D gameplay and plenty of that root RPG pleasure
-- character tweaking and advancement..."
"...In the Gold Box games of yester year,
and even the mammoth Baldur's Gate, your characters' development is halted as a
sort of tie-in to the next game. Each game has a larger goal and, once
achieved, that one is over and you wait for the next installment. Experience is
managed for the game to keep you from waltzing through the final challenge.
Icewind, on the other hand just crams it all into one box. You must explore
enormous dungeons, overcome incredibly powerful foes and defeat hordes of
monsters only to find that it's just a smidgen of the adventuring the game has
in store for you. Along the way, your characters just keep getting more and
more powerful, collecting incredible magic items and finding greater
challenges."
"Minor annoyances aside, Icewind Dale is a game experience worth every penny
-- and every one of the many hours it takes to complete. Absolutely jam-packed
with adventure, it delivers everything it promised. Lots of hack n' slash, lots
of beautiful places to go and monsters to kill, and plenty of experience and
magic to turn your Joe Shmoe characters into the greatest heroes the world has
ever known..."
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