||(Win98/Me/XP) (Jewel Case) (GUADALCPJ)
Publisher: HPS Simulation
America Fights Back!
The Japanese had
caught the Americans off guard at Pearl Harbor, but since then the forces of
the American army and navy had been fighting back. The American military
attacked the Japanese positions on the island of Guadalcanal but both sides
were determined to prevail. While fighting took place on the island itself, a
fierce struggle occurred in the waters off Guadalcanal and Savo Island. The
inexperienced American Navy, with the advantage of radar, was fighting against
the Japanese Imperial Navy and their superior torpedoes. This action would
result in such familiar names as Ironbottom Sound and the Tokyo Express. The
outcome would determine if the American campaign to retake the Solomon Islands
could succeed or if the Japanese would retain their conquered empire.
High-Water Mark of the Imperial Navy During the
1942-43 campaign for the southern Solomon Island of Guadalcanal in 1942-43,
many naval battles were fought to cement the material advantage gained by the
Allies after the stunning Japanese losses at the Battle of Midway; NC3:
Guadalcanal features 14 of these scenarios including Savo Island--a costly
Allied setback, Cape Esperance--where the Japanese were struck back hard,
Tassafaronga, Cape St. George, Kolombangara, and others.
Game includes shore data for the famous Iron Bottom
Sound including Savo Island, Guadalcanal, and the surrounding islands. Land
blocks both movement and line-of-sight.
Radar has been added to the Naval Campaigns game engine
allowing ships equipped with radar to spot enemy ships not within the limits of
Radar detection has also been added which allows ships
so equipped to detect ships with radar.
The game database includes all of the ships that
participated in the historical battles around Guadalcanal including
battleships, destroyers, and PT boats. It also includes several extra ships
like the Japanese battleship Yamato.
Armor belts, mines, torpedoes, smoke laying, and
A scenario editor is also included with the game; The
scenario editor allows new scenarios to be constructed from the provided ship
database and existing scenarios to be modified.
Both the main program and scenario editor can read in a
situation chart in Windows BMP format and display that chart on the screen
overlaid with the position of the ships in the battle. This allows new
scenarios to be created from historical situation charts and allows players to
compare the outcome of their battles with the historical result.
Complete on-line Help documentation plus on-line
printable documentation in Microsoft Word format.
Supports single person play against the computer, and
multiplayer network play over LANs and the Internet.
Win98/Me/XP: Pentium-based 133mhz+ PC with 32
megabytes of RAM. 250 megabytes of hard drive space. CDROM drive for
installation and game play. Windows compatible sound card. Modem/LAN/Internet
for Network play
Windows 95 is not supported.
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