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ZOOM Ground Control
Sold Out (Win95/98/Me/XP) (Retail) (GROUNDCPR)

Massive Entertainment / Sierra Studios


{short description of image} - Animated blood and violence




Possession Is the Law

Two political factions have gone to war over a distant world and the secrets it holds in Ground Control, a visually stunning and frenetically paced action/real-time strategy game from Sierra Studios and Massive Entertainment.

By combining strategic combat with fast-paced 3D action elements, Ground Control promises to deliver a fresh experience that will appeal to a wide audience, including online gaming enthusiasts.

At its core, Ground Control is a frenetically paced RTS played out in a visually stunning 3D world. During the course of the game, players will be challenged in an intense arena of battle- effectively managing tactical squads of foot soldiers, mobile units, air craft and support units as they vie for control of a distant planet.

In addition to the epic single-player game, Ground Control's extensive multiplayer component will feature several unique multiplayer modes including deathmatch-style drop-in games - a first for RTS.

Key Features:

  • Command your squads in a variety of formations, across rugged terrain, and to victory in several different mission objectives.
  • Focus on the strategy and action. Ground Control eliminates many of the tedious aspects of typical RTS games and focuses its gameplay on tactics, strategy, and the art of battle.
  • Choose your troops. Various types of tanks, hover bikes, airplanes, and soldiers will be at your disposal. However once you are in battle you won't be able to make more, so proper troop selection will be key to success.
  • Arm your troops. Each unit type has special weapons, abilities, and armor. Players can choose to custom fit each unit or let the game auto-select the proper load out for each mission.
  • Advanced artificial intelligence makes your troops and your enemy's troops act and fight realistically.
  • A gripping story line will unfold as you command your troops through 30 single-player missions.
  • Take the battle online. Battle your friends or enemies via the Internet or LAN in traditional RTS multiplay, as well as in multiplayer modes new to the RTS genre.
  • Control the camera to get a better view of the action. A free-floating camera allows you to zoom in and out and view the action from any angle.

Victory At Any Cost

In the year 2419 war has been outlawed on Earth and has moved to the stars. Across dozens of colonized worlds the Mega-corps fight endless battles for control of desperately needed land and resources.

Your reputation as a brilliant military tactician and fearless leader has not gone unnoticed. Your employer, Crayven Industries, has chosen you to command an army of ground and air forces being deployed to the distant world of Krig-7h.

Somewhere amongst this planet's shifting sands, twisting jungles and shattered canyons, lies a secret of immense power. Your employer's long-standing enemy, the Order of the New Dawn, has already occupied Krig-7h and has begun looking for this power. It is your mission to prevent them from unlocking the planets secrets and take the world from them - at any cost.


Windows 95/98/Me/XP: Pentium 200MHz with Direct3D accelerator card or Pentium II 233MHz without 3D accelerator card (Pentium II 333MHz recommended), 32MB RAM (64MB recommended), 400MB HD Space, 4X CD-ROM or better, 4MB Video Card or better, DirectX 7.0a (included) Windows(R) compatible sound device Mouse and Keyboard

Reviews: by Mark H. Walker

"But there is more here than a single-player campaign. Ground Control includes a rocket-load of multiplayer maps and missions. New to the usual multiplayer gruel is the ability for gamers to drop in on an ongoing battle, and lend their hand in the fray. Additionally, the game sends reinforcements to replace warriors and weapons destroyed in the battle, so skirmishes can take on a life of their own as the tide of war ebbs and flows."

"To warp a phrase, this is not your father's real-time strategy game. The absence of resource management forces gamers to focus on tactics rather than unit production, and it's a welcome change. Better still, it's as well implemented as it is refreshing. Infantry squads can hide in tall grass, springing an ambush on enemy vehicles, hover-tank armor is thicker on the front than the sides, so flanking enemy forces is a significant tactical boon, and combined arms--that synergy of mixing all weapons, including artillery, infantry, armor and aircraft--works just like a chapter from David Drake's Hammer's Slammers, pounding the enemy into submission."

"And a beautiful submission it is. Ground Control's battles are rendered in lush 3-D...It's hard to find fault with this gaming tour de force. Yeah, some of the missions are seriously challenging..."

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