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Ground
Control |
| $19.95 |
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(Win95/98/Me/XP) (Retail) (GROUNDCPR) |
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Massive Entertainment / Sierra Studios
Game
- Animated blood and violence
Ratings:
from scifi.com
Possession Is the Law
Two political factions have gone to war over a distant world
and the secrets it holds in Ground Control, a visually stunning and
frenetically paced action/real-time strategy game from Sierra Studios and
Massive Entertainment.
By combining strategic combat with fast-paced 3D action
elements, Ground Control promises to deliver a fresh experience that will
appeal to a wide audience, including online gaming enthusiasts.
At its core, Ground Control is
a frenetically paced RTS played out in a visually stunning 3D world. During the
course of the game, players will be challenged in an intense arena of battle-
effectively managing tactical squads of foot soldiers, mobile units, air craft
and support units as they vie for control of a distant planet.
In addition to the epic single-player game, Ground
Control's extensive multiplayer component will feature several unique
multiplayer modes including deathmatch-style drop-in games - a first for RTS.
Key Features:
- Command your squads in a variety of formations, across
rugged terrain, and to victory in several different mission objectives.
- Focus on the strategy and action. Ground Control
eliminates many of the tedious aspects of typical RTS games and focuses its
gameplay on tactics, strategy, and the art of battle.
- Choose your troops. Various types of tanks, hover bikes,
airplanes, and soldiers will be at your disposal. However once you are in
battle you won't be able to make more, so proper troop selection will be key to
success.
- Arm your troops. Each unit type has special weapons,
abilities, and armor. Players can choose to custom fit each unit or let the
game auto-select the proper load out for each mission.
- Advanced artificial intelligence makes your troops and
your enemy's troops act and fight realistically.
- A gripping story line will unfold as you command your
troops through 30 single-player missions.
- Take the battle online. Battle your friends or enemies
via the Internet or LAN in traditional RTS multiplay, as well as in multiplayer
modes new to the RTS genre.
- Control the camera to get a better view of the action. A
free-floating camera allows you to zoom in and out and view the action from any
angle.
Victory At Any Cost
In the year 2419 war has been outlawed on Earth and has
moved to the stars. Across dozens of colonized worlds the Mega-corps fight
endless battles for control of desperately needed land and resources.
Your reputation as
a brilliant military tactician and fearless leader has not gone unnoticed. Your
employer, Crayven Industries, has chosen you to command an army of ground and
air forces being deployed to the distant world of Krig-7h.
Somewhere amongst this planet's shifting sands, twisting
jungles and shattered canyons, lies a secret of immense power. Your employer's
long-standing enemy, the Order of the New Dawn, has already occupied Krig-7h
and has begun looking for this power. It is your mission to prevent them from
unlocking the planets secrets and take the world from them - at any cost.
Requirements:
Windows 95/98/Me/XP: Pentium 200MHz with
Direct3D accelerator card or Pentium II 233MHz without 3D accelerator card
(Pentium II 333MHz recommended), 32MB RAM (64MB recommended), 400MB HD Space,
4X CD-ROM or better, 4MB Video Card or better, DirectX 7.0a (included)
Windows(R) compatible sound device Mouse and Keyboard

Reviews:
scifi.com by Mark H. Walker
"But there is more here than a single-player campaign.
Ground Control includes a rocket-load of multiplayer maps and missions. New to
the usual multiplayer gruel is the ability for gamers to drop in on an ongoing
battle, and lend their hand in the fray. Additionally, the game sends
reinforcements to replace warriors and weapons destroyed in the battle, so
skirmishes can take on a life of their own as the tide of war ebbs and
flows."
"To warp a phrase, this is not your father's real-time
strategy game. The absence of resource management forces gamers to focus on
tactics rather than unit production, and it's a welcome change. Better still,
it's as well implemented as it is refreshing. Infantry squads can hide in tall
grass, springing an ambush on enemy vehicles, hover-tank armor is thicker on
the front than the sides, so flanking enemy forces is a significant tactical
boon, and combined arms--that synergy of mixing all weapons, including
artillery, infantry, armor and aircraft--works just like a chapter from David
Drake's Hammer's Slammers, pounding the enemy into submission."
"And a beautiful submission it is. Ground Control's battles
are rendered in lush 3-D...It's hard to find fault with this gaming tour de
force. Yeah, some of the missions are seriously challenging..."

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