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ZOOM Sid Meier's Gettysburg!
Sold Out (Win95/98/ME/XP) (Retail) (GETTYSIDPR)

This product is also in The Conqueror's Collection

Firaxis Games / Electronic Arts

Game

ESRB Rating: Kids to Adults - Realistic violence

Ratings:

91% from PC Gamer - Editor's Choice

9 from boot

Explosive Real-Time Combat

Sid Meier's Gettysburg! is the most engrossing and sophisticated real-time combat strategy game ever to hit the South. Here's your chance to tan some Yankee hide, and change the outcome of this pivotal battle forever.

Brilliant AI from Sid Meier, one of the world's best game designers

3-D battle map of Pennsylvania's rolling hills

Additional free internet support via MPlayer

Incredibly addictive real-time combat with a host of unique tactics at your command

Random scenario generator for infinite replayability

Complete multiplayer support - 8 player via LAN/Internet, 2 player via modem/serial link

July 2, 4:00 P.M.

  • Northern Objective: Defend Peach Orchard and maintain critical supply lines.
  • Southern Objective: Take Peach Orchard and attain pivotal strategic position.

Requirements:

Windows 95 or above, Pentium 60MHz (P133 recommended), 70 MB of uncompressed hard drive space available, 16MB RAM (32MB recommended), 100% DirectX 5.0 compliant video card (2MB RAM recommended), 800x600 resolution, 256 colors, 100% Windows 95 compatible 2x CD-ROM drive (4x recommended), mouse, 100% DirectX 5.0 compliant sound card.

Required for Multi-Player Option: 28.8 kbps or better modem for modem play, Internet connection for TCP/IP and Mplayer play, LAN for network play, Serial cable for serial play, microphone for voice communication (optional).

Tested OK on Windows XP. However, it may require a patch and compatibility mode in order to run on Windows XP.

Reviews:

boot, February 98

"Sid Meier's Gettysburg faithfully recreates both the tactics and the historical feel of its subject to the point where you'll forget about every other Gettysburg game you've ever seen. It's a real-time game, fought on the regimental/brigade level, with a mouse-click changing the scale of command. Thanks to a smooth, intuitive interface, even a wargaming newcomer can quickly understand the subtleties of deploying skirmishers, forming battle lines, and marching in maneuver columns, and the importance of flanking the enemy's line."

"SMG is an absolute gas to play. The fine-grained detail is just there, accurate enough to please the pickiest grognard, but the action is so dynamic, the sense of being there so intense, that everything about the game radiates a zesty sense of sheer fun. The mix-and-match scenarios, the customizable difficulty levels, and the full range of multi-player options (up to eight players via Internet/LAN) ensure near-infinite replay value. Solo play is enhanced by a crafty and unpredictable AI that faithfully reproduces whatever style of enemy generalship you choose, from cautious (Joe Hooker or Joseph E. Johnston) to head-on aggressive (Ulysses Grant or Stonewall Jackson)."

"SMG is a sleek, fiercely addictive, hugely entertaining game that's remarkably easy to slide into, yet full of challenge. It's such a fresh, creative take on the subject that it will cause veteran gamers to rediscover the drama of that epic struggle, even as it seduces newcomers who might never have tacked a historical simulation before."

Computer Shopper, April 1998

"Sid Meier's Gettysburg is a realtime strategy game that immerses the player in the sights and sounds of a Civil War battlefield. There are no boring icons in this game; infantry regiments are represented by animated soldiers that march in ranks to fife and drum with their colors flying. When they come within range of the enemy, they form battle lines, raise their rifles, fire, reload, and keep firing. It's like playing with toy soldiers, except for the realistic sounds and the graphically represented carnage.

"Gettysburg does an excellent job of simulating the ebb and flow - not to mention the brutality and chaos - of a historic Civil War battle. The remarkably intricate map has no squares or hexagons, so freedom of movement is limited only by troop formation, the terrain, and, of course, the enemy's position. Playing in real time adds great fluidity to the gameplay, although the battle can quickly take on a life of its own, making it necessary to hit the Pause button frequently, or at least to slow down the game speed.

"The game requires constant vigilance to protect each unit's flank. If one regiment cracks and retreats at a critical location, the entire line may have to fall back, or risk a gap in its ranks. Unit morale and battle fatigue can also contribute greatly to a battle's outcome. In fact, all the factors involved in the troops' performance are so logical that one can survey a situation and make decisions based on gut feelings - the same method used by the historical commanders."

"Like most great games, Sid Meier's Gettysburg is simple to learn but difficult to master. It will excite veteran wargamers with its fluid realism and multiplayer options (i.e., modem, TCP/IP, and up to eight players on a LAN), while awing newcomers with its attractive user interface, impressive graphics and sound effects, and overall flexibility."



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