||(Win95/98/Me/XP) (Ziplock with
ESRB Rating: Mature (17+) - Animated blood & gore, mature sexual themes
and strong language
A from Just Adventure
Find the Truth. Risk Your Soul.
Solve a real-life mystery with the third title in the award-winning Gabriel
Knight series. Game writer and designer Jane Jensen brings you Gabriel and
Grace in their most controversial adventure ever. Enter the small French
village of Rennes-le-Château, and begin the path to your destiny -
unraveling an enigma that may shatter your most closely-held beliefs.
Explore the beautifully rendered 3D world of
Rennes-le-Château - viewing the action from virtually any angle you
Encounter intricate puzzles critical to solving this ancient
Use the Schattenjägger Information Database to search for
historical significance, clues and more to complete your quest.
Find, acquire (and steal) a vast inventory of clues, tools, cash
and more - using your clever and devious sleuthing skills.
Interact with an eclectic cast of characters - each with their own
agenda. Who can you believe?
2000 Years of Heresy, Betrayals and Lies,
Welcome to the remote French village of Rennes-le-Château. Gabriel and
Grace arrive in this town in pursuit of a kidnapped child, but a deeper, far
more frightening story begins to unfold. Whispers of a sacred bloodline,
vampires and a boundless treasure set the shadow hunter and his companion on an
inescapable path. Their ultimate destiny is to solve a dark mystery held secret
for thousands of years.
Explore Rennes-le-Château and all of the enigmas housed within the
small village. Question suspects, solve intricate puzzles and challenge
historical beliefs as you peel back the layers of this frightening, real-life
Step into Gabriel Knight III: Blood of the Sacred, Blood of the Damned. Play
as both Gabriel Knight and Grace Nakimura as you learn more about what is
hidden in the hills of France. But beware your life, your faith and your soul.
For once the truth is found, there is no erasing it.
Some of the Characters
A charming, rakish New Orleaner, Gabriel has a way with
women when he's not (and sometimes when he is) tracking down supernatural
forces. This will be his third case as Schattenjäger, an inherited role in
which he serves as a kind-of modern-day Inquisitor. It's difficult to tell if
he solved his first two cases with skill or sheer luck. On this case, he'll
need plenty of both.
Grace was on a PhD track at Yale when she decided to
take a break for the summer. She chose New Orleans, perhaps because it was
exotic compared to her native New York, perhaps because it was far away from
her mother. It was a fateful decision. She answered an advertisement for help
in a book store -- that was how she came to work for Mr. Knight. For any number
of reasons she's been bound to him ever since. Bound, inexorably, like light
and darkness themselves.
Mosely is from the New Orleans Police Department and is
an old friend of Gabriel's. Mosely just happens to be staying at the same
hotel, having come on a 'treasure hunt' vacation package. "It sounded like a
lark," he says, but his behavior is decidedly strange. He keeps disappearing,
for one thing. For another, he seems a little too interested in Gabriel's case.
Mosely further bewilders by insisting that Gabriel not let anyone on the tour
know that he's a cop which, to Gabriel's thinking, is the only remotely
interesting thing about him.
Lady Howard is a middle-aged thespian with a dramatic
personal style. She and her companion, Estelle, are clearly on a mission, and
Lady Howard is not the sort to tolerate anyone standing in her way. They're an
odd two-some, with a feminist-sounding theory involving things like the "Arc of
Nut" and the "Womb of Isis". You would have to be on the pair's own personal
planet to make heads or tails of it. But what is clear is that their mission is
anything but a lark. Indeed, a sheen of desperation underlies Lady Howard's
elaborate make-up job like so much skin cream.
Beautiful, strong-willed, and erotically French,
Buthane has down cold the mix of outdoorsy-yet-quintessentially-feminine
womanhood that few men can resist. She certainly has her nearly all-male tour
group wrapped around her little finger. Still, she is awfully enthusiastic, one
might even say obsessed with the Rennes-le-Château treasure. Could the
tour group be a ruse? A way to get free labor for a personal mission or get
frequent access to the region for her own purposes? And is her interest in the
ideas of every male she runs into really coquettishness? Or is she hunting for
Windows 95/98/Me/XP: Pentium 166 with 1st 3D card w/4MB+ RAM or
Pentium 233 without 3D card w/32MB RAM, SVGA @ 16 bit high color, Windows
compatible sound card.
Preferred: Pentium II 266, 2nd generation 3D card.
Tested OK on Windows XP.
Adventure by Jenny Guenther
"I finished GK3 last night, and my mind is still reeling ... oh, where do I
start? This is the third in the illustrious series of Gabriel Knight games
written by Jane Jensen for various incarnations of Sierra. Some have hailed it
as "the game that will save the adventure genre," but I don't think the genre
needs saving. If it did need saving, though, GK3 might do it. Both GK1 and GK2
were among the first (if not the only) adventure games targeted to
adults--there are sexual overtones and strong language and they offer rich,
complex plots because there was never any attempt to make the stories
understandable to children or dummies."
"GK3 is a long, difficult, immersive game
with a strong, adult-oriented plot. Even with liberal use of hints, it still
took me at least 40 hours to play the game, and I certainly felt like I got my
money's worth. I would recommend it heartily and readily to anyone who really
wants to sink his or her teeth into a game and be carried away by a computer
into another world. This is one series that does not get old--I feel as if I
really know the characters, and they have detailed, fully fleshed-out
personalities, including human fallibilities and foibles."
Computer Game Reviews by Gordon Aplin (December 1999)
"I suspect that there are many adventure game players who, like me, enjoy a
good mystery whether it be an Agatha Christie whodunnit or the more
serious investigation of an ancient conundrum. In this third Gabriel Knight
instalment Jane Jensen has managed to combine the two, more or less
successfully, into an intriguing story with the Schattenjäger
(Shadow Hunter) link we have come to expect. Though its fair to say that
some of the revelations will come as no surprise to those of you who are
already familiar with the books on which part of this game is based."I loved
the music, particularly the return of the theme from the first game and the
voice acting was also reasonable. I didnt even mind Tim Currys
Southern drawl, but then Im not American. Quite clearly the really dodgy
accent was that of the Australian, Wilkes. Roit?J. The good news is that you
can enable subtitles so that you dont miss a thing. Of more concern is
the dialogue. At times Gabriel stoops to some rather childish innuendo and
comes across almost as boorish and ignorant as Wilkes. If there is to be
another game in the series I hope he grows up a bit."
"Gabriel Knight 3 is a fascinating and enjoyable
mystery with a style of play that is reminiscent of much older games such as
The Colonels Bequest or Cruise for a Corpse. It is also a good long game
with a plot and puzzles that, for the most part, are quite absorbing, but be
warned, this is also a dark tale containing ritual sacrifices of the
throat-slashing variety. Despite my criticisms and my earlier technical
problems I really had a lot of fun playing it and, as with the second game, I
thought Graces tasks were by far the most interesting. Now, if only Jane
Jensen would consider making a series based around Grace
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