||(Win98/Me/2000/XP) (Retail) (FREELANCPR)
Publisher: DigitalAnvil / Microsoft
from The Adrenaline Vault
Hero Or Pirate ? Merchant Or Smuggler? You
Decide your fate, one job at a time. You
are the freelancer Edison Trent, an intergalactic jack-of-all-trades. Your
mission: whatever you want. Become a smuggler or a ruthless space thug, a naval
hero or a trader. Dodge through asteroid fields while piloting elite fighters.
The action is endless as you make your way through 48 known star systems.
Greed, morality, compassion, anger... whatever motivates you, the dynamic
universe will respond. Take the first step. The universe is waiting.
Dynamic Reputation : Your choice in missions, your successes, your
failures...they all change your reputation constantly. Play as a Naval Officer
and everyone associated with the Navy will treat you better. Become a pirate
and hunt down cargo vessels and youll soon have friends in low places.
The missions youre offered and the technology you have access to all
depend on who you become.
Open-Ended Universe: Play missions randomly or follow the storyline.
The universe is open for exploration, and the game evolves based on the
decisions you make. Demolish pirate bases or supply depots and watch the
political fallout. Lane Hackers go after cargo vessels if you disable trade
lanes. Support your local cop...or not. The choice is yours but the universe
won't wait for you.
Distinctive Styles of Play: Chase the almighty dollar, disrupt the
corrupt government, enforce the law, chase human prey...every game is
different. Want access to easy money? Become a Lane Hacker: take down cargo
ships and sell the goods on the black market. Feeling noble? Join the Liberty
Navy and help make the universe a safer place for everyone. The choice is
Take your Share of Riches: Money makes the universe go round. Mining
planets churn out valuable minerals, agriculture planets cultivate grain.
Secure the best trade routes and reap the profit. Like money more than carnage?
Become a commodity merchant and travel the stars to find the goods people want.
Youll soon be living off the fat of the land.
Untangle the Story :Plunge into the
mysteries of the Sirius System, against an unknown menace. Amazing graphics,
incredible storytelling with astonishing twists and turns and over two hours of
in-game cinematics create a universe of intrigue. It's yours to demolish or to
rule as you see fit.
A Universe of Intrigue: Lie. Cheat. Steal. Double-cross. Stab allies
in the back and rob enemies blind. Politics and intrigue are everywhere in the
universe. If you have what it takes to be a CEO here on Earth....
Intuitive Interface: Master the intricacies of space combat via
mouse. Don't have a joystick? Hate all those buttons anyway? A mouse and a
keyboard puts you in the game.
Multiplayer: Join with friends and conquer the universe together.
Play cooperatively or competitively on player-hosted server worlds. Fight
together as you take on missions too difficult for the lone wolf. Bait and
ambush pirates, flank trade lanes, and employ tactical complexity beyond the
reach of the solo Freelancer. After all, carefully wrought alliances make the
universe what it is.
Win98/2000/ME/XP: Pentium 600 MHz or faster, 900 MB on hard drive, 8x
CD-ROM drive, 16 bit Direct X compatible sound card, 3D 16 MB video card.
The Adrenaline Vault by Richard Leader
"Looking at the big picture, Freelancer can be a
grand spectacle of virtual life, even if players might sometimes resent having
to wait in a queue to dock at a station or access a jump-gate. Fights rage
between factions indifferent to the players presence, pirates decide
whether to attack or flee, and a universe generally ticks along like clockwork.
The single-player game is not quite fully persistent, giving some more leeway,
although one can get into a rather unpleasant situation if docked at a base,
deep within enemy territory: getting home can be a long hard road. In
multiplayer, where the world is more fully persistent, swarms of enemies tend
to stay in place, sometimes stranding participants until other players are
around to help."
"...Despite its faults, and no matter how shortly it might burn, it
certainly burns bright and enraptures the participant for the full duration of
the experience. Those who claim to demand infinite hours of play out of each
title they purchase will undoubtedly feel let down by Freelancer and its
mercurial 12-14 hour campaign. To them, I say, its certainly worth
playing through twice..."
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