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Flying
Corps |
| $14.95 |
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(DOS) (CD w/ all the manuals) (FLYCORPSPO) |
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Rowan Software/Empire
Game
Ratings:
90% from PC Gamer
A from PC Games
98 from Computer Game
Entertainment
"Aim for the Man, Not the
Machine."
Find out how it feels to fly and fight with the thrilling
forerunners to modern fighter planes and experience the gritty realism of
airborne conflict in World War I. Forget the luxury of contemporary firepower
and equipment. In 1917, aerial combat was intimate, and the tools of the trade
limited to a machine gun, nerves of steel, sharp wits and reflexed, and
chance.
Extensive research, meticulous modeling and advanced
programming techniques mean unprecedented historical accuracy, breath-taking
live landscapes, and authentic aricraft handling to unsettle the strongest
stomachs. The result is more than mere flight simulation. Flying Corps is an
exacting and exhilarating rendition of life and death in the skies of the Great
War.
Rewrite history in four full blown campaigns
from the allied and enemy perspective.
Join the Hat-In-The-Ring Squadron, the Jasta
11 Squadron, the Royal Flying Corps or take part in the Battle of Cambrai and
attempt to better the skills and kills of airborne aces such as Eddie
Rickenbacker and Baron Manfred Von Richthofen.
Feel the benefits of detailed flight models
in action and discover the true meaning of adverse yaw, gyroscopic force,
torque, slipstream and inherent structural integrity.
Beautifully built (and customizable)
aircraft include the Sopwith Camel, Nieuport Scout, Spad XIII, Albatross DIII
and Fokker DRI triplane.
Breathtaking high-resolution
three-dimensional landscapes recreated from archive material, period aerial
photography and satellite and cruise missile contour data.
Believable computer-controlled pilots with
artificial intelligence that learn from their experiences.
Multiple skill settings cater to novices and
veterans.
Comes complete with an authentic replica
pilots manual and terrain maps.
Take control of the Albatross DIII, Fokker D.R.1 Triplane,
Se5a, Sopwith Camel and Nieuport Scout: six beautifully modeled aircraft,
accurate down to the smallest historical and technical detail, and with fully
customizable paint schemes. Learn to stall, climb on turns, control spins, and
perform maneuvers such as Immelmann turns, horizontal vrilles, side-slipping,
loops and the split S. The flight models are so comprehensive you can feel the
effects of the adverse yaw, gyroscopic force, torque, slipstream, and inherent
structural integrity.
The attention to detail is unprecedented. This labor of love
features intricate three-dimensional landscapes recreated from archive material
(including period aerial photography), sound effects sampled from as many
actual sources as possible, and an authentic replica of a flying manual
actually used by pilots in WWI.
1917-18
"Surprise is the first factor of success in
aerial fighting and an ability to out maneuver your opponent the
second."
Fly dozens of daring missions in full blown campaigns or
rewrite history. Multiple skill settings cater for novices and veterans, and a
considerate learning curve means it won't be too long before the flyers and
formations are under your direct cotnrol.
The Flying Circus. The Red Baron's infamous Jasta 11
Squadron is yours to command against the Royal Flying Corps, including the
formidable 56th squadron and British Ace Albert Ball. The Allied ground
offensive is intensifying. Vimy Ridge has fallen and Douai airbase will follow
unless you can turn the tables and match Manfred von Richtofen's success.
The Battle of Cambrai. The German defence is
collapsing under the weight of Allied forces. Hundreds of tanks and troops are
closing in on Cambrai, and squadrons of Royal Flying Corps are about to turn up
the heat. Prove your worth as a Jasta commander: cover your ground forces'
retreat, help neutralise the masive assault and initiate counter-attack.
Hat-In-The-Ring. The US Expeditionary force has
unleashed its new aerial pursuit squadrons. Now it's your chance to emulate ace
Eddie Rickenbacker's skills and kills. Lead the famous 94th squadron to victory
and be awarded the Congressional Medal of Honor by the end of the War.
The Spring Offensive. In 1918 the Germans are making
a last ditch attempt to reclaim three years of lost ground. Their tanks,
aircraft and infantry are pushing hard to claim Arras and Amiens. But you, a
new Royal Flying Corps pilot are going to aid the push back and help bring the
War to its climax.
Requriements:
Pentium 90 (P133 or higher recommended), 16 Mb RAM (512K
cache recommended), 5 Mb free hard disk space (20 Mb recommended), quad speed
CD-ROM drive, mouse (joystick recommended), and DOS. Options: Windows 95,
Thrustmaster, CH sticks, throttle, rudder pedals, sound card. DOS version uses
new display engine conforming to VESA standards 1 & 2.
DOS programs will not run on Windows Me or XP!
Reviews:
PC Gamer, May 1997
"- it is a pleasure to be able to say that this is the best
World War I-era sim since Red Baron, and in many ways, it surpasses even
that venerable classic.
"Flying Corps offers six planes in both instant and
campaign-based missions: the German Fokker Tri-plane and Albatross DIII, and
the Allied Nieuport 28, Sopwith Camel, Spad, and SE5a. Flight models are strong
across the board ... and go into areas rarely modeled in sims of this area. The
planes just feel right, and flying them on full realism is a true
challenge."
"Flying Corps has its problems, but that it can
weather these flaws and still leave such a favorable impression speaks volumes
for its quality. Rowan seems to be supporting it well, with one patch already
out and another due out soon that will feature 3D support and modem play.
this is not just something to play while waiting for Red Baron II: it's
serious competition. Flaws and all, it is a superb piece of work."
PC Games, April 1997
"Without the benefit of firsthand experience, these birds
seem to handle much like the big, clumsy, beautiful kites they were: airframes
creak and grown with stresses you exert on them, and engines sputter and gasp
like overgrown lawnmowers. Even the game's terrain is painstakingly modeled
according to archival map data and period aerial photography. Want to buzz the
Red Baron's Chateau? You can.
"On the highest settings, you get all the realism true
simheads love - torque, adverse yaw, slipstream, gyroscopic, and wind effects.
You'll have to experiment to see if your chosen kite turns quicker to the left
or right, and then compensate for these tail-heavy planes with subtle rudder
control. The game parameters are all adjustble to cater to all levels of
expertise."
"Flying Corps certainly stands up there with the best for
depth, polish, flexibility, and fun. Right now, at least until the arrival of
Sierra's Red Baron II later this year, it's easily the top WWI flight sim. From
top to bottom, this is a great game, and a must-have for any flight
enthusiast."
Computer Game Entertainment, July
1997
Computer Game Entertainment magazine has demanded (with
threat of suit) that we delete all excerpts from their review of this
product.
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